Skip to content

Physical Projectile #10

Description

@snayff

Suggested Feature

A projectile that applies knockback to Actors as it travels.

Requirements

  • Projectile applies knockback to Actors as it travels
  • Unless otherwise stated, follows same rules/logic as NonCollidingProjectile

Additional Context

Current projectile delivers a payload on arrival. This should do the same, but also disrupt Actors as it goes. Perhaps easier to just have 1 projectile and the ability to toggle this functionality on or off as required?

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    combatCombat functionality

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions