Suggested Feature
Give Units a behaviour to dictate how they act.
Requirements
Additional Context
None
Resources
GDQuest addon: https://github.com/GDQuest/godot-steering-ai-framework
Steering recipe: https://kidscancode.org/godot_recipes/3.x/ai/context_map/index.html
C# steering examples: https://github.com/sturdyspoon/unity-movement-ai
Detailed explanations of steering for Java AI library: https://github.com/libgdx/gdx-ai/wiki/Steering-Behaviors
Suggested Feature
Give
Units a behaviour to dictate how they act.Requirements
Actors inUnitmove towards a fixed region/point, or to within range of the fixed pointActors inUnitmove away from a fixed pointActors inUnitpredict the future location of an enemyUnitand move to intercept itUnitcan be given a location to move to (code only for now, gui later) (this is preamble for when the player can directUnits.)Additional Context
None
Resources
GDQuest addon: https://github.com/GDQuest/godot-steering-ai-framework
Steering recipe: https://kidscancode.org/godot_recipes/3.x/ai/context_map/index.html
C# steering examples: https://github.com/sturdyspoon/unity-movement-ai
Detailed explanations of steering for Java AI library: https://github.com/libgdx/gdx-ai/wiki/Steering-Behaviors