## Suggested Feature Getting the project structure set up. ## Requirements - [ ] A Troupe contains Units - [x] Units contain Actors - [x] A Unit's stats are defined in a format that can be - [x] human read - [x] changed en masse (e.g. with find and replace) - [x] A combat stage is the default scene - [ ] Combat can include 300+ `Actor`s on screen, navigating and colliding - [ ] Combat performance remains at or above 60 FPS* - [ ] The limit of `Actor`s available in combat can be set. This is just in code for now, gui later. - [ ] `Actor`s dont spawn beyond the limit - [x] `Troupe`s can be assigned a spawn area - [x] `Unit`s spawn only within their `Troupe`'s assigned spawn area - [x] On combat start `Unit`s spawn their `Actor`s - [x] All gdscript has type hints - [x] All file names are lower case - [x] Node names in the Scene are PascalCase ## Additional Context *confirmed on at least 2 machines
Suggested Feature
Getting the project structure set up.
Requirements
Actors on screen, navigating and collidingActors available in combat can be set. This is just in code for now, gui later.Actors dont spawn beyond the limitTroupes can be assigned a spawn areaUnits spawn only within theirTroupe's assigned spawn areaUnits spawn theirActorsAdditional Context
*confirmed on at least 2 machines