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Spacefarer Retro Remasters LLC edited this page Mar 20, 2026
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This wiki documents the codebase, build workflow, architecture, and QA process for AloneInTheDarkReHaunted.
- Build & Run
- Project Layout
- Architecture Overview
- Rendering & Shaders
- Assets, Archives & Data Formats
- Input & UI
- Save/Config/Versioning
- QA (Testing Plan)
- Troubleshooting
- Contributing
This is a native C++ project built with CMake. The codebase includes subsystems for:
- Rendering (BGFX integration, custom shaders, post-processing)
- Input and UI menus
- Asset/archive loading (packs/archives)
- Audio backends (OpenAL/SDL paths)
- Save/config/versioning
- Debugging and crash handling
If you’re new: start with Build & Run and then QA (Testing Plan).