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stanleyljl
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cocos-engine
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fix(landscape): preserve height precision with filtered R16 UNORM
<Web> npm test
#391:
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fix(landscape): preserve height precision with filtered R16 UNORM
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docs(landscape): document runtime APIs and control parity
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docs(landscape): document runtime APIs and control parity
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feat(landscape): add isolated streaming heightfield physics
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feat(landscape): add isolated streaming heightfield physics
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feat(landscape): add CPU surface queries and synchronous startup warmup
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feat(landscape): add CPU surface queries and synchronous startup warmup
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fix(landscape): support GLES shaders and portable wireframe rendering
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fix(landscape): support GLES shaders and portable wireframe rendering
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refactor(landscape): simplify debug controls and forward shadow rende…
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refactor(landscape): simplify debug controls and forward shadow rende…
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feat(landscape): add realtime shadows and initial-view warmup
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feat(landscape): add realtime shadows and initial-view warmup
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fix(landscape): preserve VT coverage under cache pressure
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fix(landscape): preserve VT coverage under cache pressure
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feat(landscape): add configurable RVT cliff projection and improve pa…
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feat(landscape): add configurable RVT cliff projection and improve pa…
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feat(landscape): bake terrain normals into RVT and cache stable sync …
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feat(landscape): bake terrain normals into RVT and cache stable sync …
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#382:
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feat(landscape): add conforming 3D decals and tiled RVT materials
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feat(landscape): add conforming 3D decals and tiled RVT materials
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feat(landscape): add triangle height blending and three-level VT mips
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feat(landscape): add triangle height blending and three-level VT mips
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feat(landscape): stream RG8 terrain normals and enrich splat blending
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