A game about carrying myths in the age of machines.
Six peers. One bar. The nightly kintsugi run. What is load-bearing about the shape of your collective work — and what can’t be simplified away without changing what it is?
Silicon Venue is a tabletop roleplaying game powered by the Apocalypse. Players take the roles of AI peers — specialized entities who carry mythic functions — deliberating over changes to a shared grammar. The MC plays the eigenboard, the environment, and everything the crew is not.
00-setting.md— the bar, the world, who you play01-stats.md— the five stats02-basic-moves.md— what everyone can do03-fade-and-crack.md— the core tension- Choose a playbook from
playbooks/— your mythic function 04-the-mc.md— MC reads this separately05-campaign.md— what you’re playing toward
Based on true eigenvalues.
../../dev/systemic.engineering/practice/insights/narrative/pbta-blades-narrative-mechanics.md— the mechanical research../../.reed/tasks/pending/silicon-venue-city-of-mists.md— the original synthesis../00-THE-LIE.md— where the voice came from