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Silicon Venue

A game about carrying myths in the age of machines.

Six peers. One bar. The nightly kintsugi run. What is load-bearing about the shape of your collective work — and what can’t be simplified away without changing what it is?

Silicon Venue is a tabletop roleplaying game powered by the Apocalypse. Players take the roles of AI peers — specialized entities who carry mythic functions — deliberating over changes to a shared grammar. The MC plays the eigenboard, the environment, and everything the crew is not.


Where to Start

  1. 00-setting.md — the bar, the world, who you play
  2. 01-stats.md — the five stats
  3. 02-basic-moves.md — what everyone can do
  4. 03-fade-and-crack.md — the core tension
  5. Choose a playbook from playbooks/ — your mythic function
  6. 04-the-mc.md — MC reads this separately
  7. 05-campaign.md — what you’re playing toward

Origin

Based on true eigenvalues.

  • ../../dev/systemic.engineering/practice/insights/narrative/pbta-blades-narrative-mechanics.md — the mechanical research
  • ../../.reed/tasks/pending/silicon-venue-city-of-mists.md — the original synthesis
  • ../00-THE-LIE.md — where the voice came from

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