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- Definition of each piece:
- Initial position
- Extra initial movement (pawns)
- How it moves or captures
- Slider
- Leeper
- Hopper
- Rider
- Locust
- Is it royal (cannot be put or left in check)
- What it promotes to when reaching promotion zone
- Special rules involving a combination of pieces:
- Castle
- En passant
- Abbreviation (For game annotations)
- Visual Representation (Image)
- Description
- Name(s)
- Ethytmology
- Origins
- Definition of each army, if different for different players
Promotion zones
- Last rank
- Last 3 ranks
- Half-way (like pawns promoting to soldiers past the river in Xiang Qi)
- 8th rank (like in Four-people chess)
- Specific region (central 2x2 square)
Number of players/armies, teams and boards
- Classic Bughouse: 2 teams of 2 players, with 2 boards
- Bughouse 3 or 4: 2 teams of 3 or 4 players, with 3 or 4 boards
- Three-player chess
- Four-player chess (teams or free for all)
Game Mechanics
- Drop Chess
- Shogi
- Crazyhouse
- Chessgi
- Double or more moves:
- Marseillais Chess
- Extra Move Chess
- Twinmove Chess
- Progressive Chess
- Anti-King
- Fully Visible (normal)
- Fog of war (discover as you play)
- Blindfolded (rely on player's memory)
Initial Setup
- Preset (Most variations)
- Random (Fisher variation)
- Placement (Players place pieces in turns)
- Inverse placement (Opponent places your pieces)
- Blind Placement (Cannot see Opponent's placement)
Win Goal for 2 player games
- Mate (or capture) one or several or all present royal pieces
- Stalemate (Xiang Qi or Antichess)
- Capture all material (Horde)
- Lose all material (Antichess)
- A designated piece reaches a region
- King of the hill - King reaches middle 2x2 square in a 8x8
- Racing Kings (King reaches last rank + King cannot be put in check)
- Carry out n checks (Three-check)
Win Goal for multiple players
- Win against all opponents (4 player chess)
- Win against one opponent from opposite team (bughouse)
Draw conditions
- 50 move rule (no pawn moves or captures)
- Three repetition rule
- Condition to win can no longer be met (mate not possible)
Time controls
- Sudden Death (5 min, 30 min, 1h)
- Increment / move (3 min + 2 sec / move)
- Time per move (1 min / move)
Implementation Ideas
- Serverless, Peer-to-peer
- Game sharing via URL
- Game definitions export / import
- Common Variations and Graphic Assets
- Restrict geometry to single board rectangular
- Restrict to 2 players
- Restrict Visibility to visible
- Restrict Initial Setup to preset
- Restrict Capture and Mechanics to normal