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A falling sand simluation

This is a project that attempts to create a falling sand simulation using cellular automata.

demo

Stuff it can do

  • Sand falls
  • Water falls
  • wood burns
  • Gravity accelerates.
  • Sand tries to resist falling when in a pile (clumps together).
  • Water spreads faster so it feels more natural.

Stuff it cannot do yet

  • Water can't put out fire.
  • Stuff like the element enum and it's corresponding maps are defined in like 50 different places for no reason. Should probably put them in the same file.

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Falling sand sim in cpp

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