This is a project that attempts to create a falling sand simulation using cellular automata.
- Sand falls
- Water falls
- wood burns
- Gravity accelerates.
- Sand tries to resist falling when in a pile (clumps together).
- Water spreads faster so it feels more natural.
- Water can't put out fire.
- Stuff like the element enum and it's corresponding maps are defined in like 50 different places for no reason. Should probably put them in the same file.
