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WireTuner

CI Release License

This is a prompt-engineered codebase.

Overview

WireTuner is a desktop vector drawing application designed with an event-sourcing architecture at its core. Every user interaction is recorded as an immutable event, enabling powerful features like unlimited undo/redo, time-travel debugging, and comprehensive document history.

Key Features

  • Professional Drawing Tools

    • Pen tool with Bezier curves and handle manipulation
    • Selection tool with click, marquee, and multi-select
    • Shape tools (rectangle, ellipse, polygon, star)
    • Direct selection for anchor point editing
    • Sub-30ms tool switching with keyboard shortcuts (V, P, A)
  • Unlimited Undo/Redo & History

    • Operation-based undo grouping (<80ms latency)
    • Visual history timeline panel for scrubbing through operations
    • Infinite history navigation (5,000 events/sec playback rate)
    • Crash recovery with preserved history
  • Import & Export

    • AI import (Tier-2 features: paths, shapes, basic transforms)
    • SVG export with external viewer validation
    • PDF export for print workflows
    • Native .wiretuner file format with semantic versioning
  • Event-Sourced Architecture

    • All user interactions recorded with 50ms sampling rate
    • SQLite-based persistence with ACID guarantees
    • Automatic snapshots every 1,000 events for fast loading
    • Complete workflow reconstruction and audit trails
  • High Performance

    • 60 FPS rendering targeting 10,000+ objects
    • Optimized canvas rendering with viewport transforms
    • Real-time FPS and render metrics overlay (toggle with Cmd/Ctrl+Shift+P)
    • Platform parity validated across macOS and Windows

Download

Latest Release

Version 0.1.0 - Release Notes

Platform Download Requirements
macOS WireTuner-0.1.0-macOS.dmg macOS 10.15 (Catalina) or later
Intel + Apple Silicon supported
Windows WireTuner-0.1.0-Windows-Setup.exe Windows 10 version 1809 or later
x64 architecture

Installation Instructions

macOS

  1. Download WireTuner-0.1.0-macOS.dmg from GitHub Releases
  2. Open the DMG file
  3. Drag WireTuner.app to Applications folder
  4. Launch from Applications

Note: The app is notarized for macOS 10.15+ and signed with a Developer ID certificate.

Windows

  1. Download WireTuner-0.1.0-Windows-Setup.exe from GitHub Releases
  2. Run the installer
  3. Follow the installation wizard
  4. Launch from Start Menu or Desktop shortcut

Note: The installer is code-signed for security.

Verifying Downloads

To verify download integrity, compare the SHA256 hash:

macOS:

shasum -a 256 WireTuner-0.1.0-macOS.dmg

Windows (PowerShell):

Get-FileHash WireTuner-0.1.0-Windows-Setup.exe -Algorithm SHA256

Compare the output with the checksums published in the release notes.

Build from Source

For developers who want to build from source, see the Getting Started section below.

Prerequisites

  • Flutter: 3.16.0 or higher
  • Dart: 3.2.0 or higher
  • macOS: 10.15 (Catalina) or higher (for macOS builds)
  • Windows: Windows 10 1809 or higher (for Windows builds)

Getting Started

Quick Start with Just

WireTuner provides a streamlined developer experience using just for common commands. See the Developer Workflow Guide for complete setup instructions.

Prerequisites: Install just command runner:

  • macOS: brew install just
  • Windows: scoop install just or choco install just

Initial Setup:

# Clone the repository
git clone https://github.com/yourusername/wiretuner.git
cd wiretuner

# Install all dependencies and bootstrap workspace
just setup

# Verify your environment
just doctor

Common Commands:

just lint      # Run linting checks
just test      # Run all tests
just diagrams  # Validate and render diagrams
just ci        # Run complete CI suite locally
just --list    # Show all available commands

Editor Integration: Pre-configured launch and task configurations available for:

  • VS Code: .vscode/launch.json and .vscode/tasks.json
  • IntelliJ IDEA: .idea/runConfigurations/

See Developer Workflow Guide for editor setup and advanced usage.

Manual Setup (Alternative)

If you prefer not to use just, you can run commands manually:

1. Verify Flutter Installation

Before starting, ensure your Flutter environment is correctly configured:

flutter doctor

All checks should pass. If you see any issues, follow the Flutter installation guide at https://docs.flutter.dev/get-started/install.

2. Clone the Repository

git clone https://github.com/yourusername/wiretuner.git
cd wiretuner

3. Install Dependencies

flutter pub get
dart pub global activate melos
melos bootstrap

Note: SQLite desktop support is automatically configured when the application starts. No additional setup command is required.

4. Verify Installation

Run the analyzer to check for any issues:

flutter analyze

Run tests to ensure everything is working:

flutter test

5. Run the Application

For macOS:

flutter run -d macos

For Windows:

flutter run -d windows

Workspace Structure (Iteration I1+)

WireTuner uses a melos-managed monorepo to organize code into reusable packages following Clean Architecture principles. The workspace enables independent development, testing, and versioning of core components.

Package Overview (Clean Architecture Boundaries)

packages/
├── app/               # [NEW] Presentation layer (UI, rendering, interactions)
├── core/              # [NEW] Domain layer (business logic, immutable models)
├── infrastructure/    # [NEW] Infrastructure layer (I/O, persistence, import/export)
├── app_shell/         # [EXISTING] Flutter UI shell and window management
├── event_core/        # [EXISTING] Event sourcing infrastructure
├── io_services/       # [EXISTING] SQLite persistence gateway
├── tool_framework/    # [EXISTING] Tool interaction framework
└── vector_engine/     # [EXISTING] Vector graphics engine

server/
└── collaboration-gateway/  # [FUTURE] Backend service (GraphQL + WebSocket)

Architecture Mapping:

  • packages/app → Presentation Layer (UI, widgets, rendering)
  • packages/core → Domain Layer (pure business logic, immutable models, events)
  • packages/infrastructure → Infrastructure Layer (event store, file I/O, SVG/PDF)
  • server/collaboration-gateway → Backend Service (collaboration, sync, real-time features)

Note: The app, core, infrastructure, and server/collaboration-gateway packages are placeholder stubs created in Iteration I1 to establish package boundaries. Existing packages (app_shell, event_core, io_services, tool_framework, vector_engine) contain working implementations and will be progressively migrated to the new structure in future iterations.

Workspace Commands

The workspace uses melos for package orchestration. Key commands:

# Bootstrap the workspace (run once after clone, or after adding packages)
melos bootstrap

# Run static analysis across all packages
melos run analyze

# Run all tests across all packages
melos run test

# Format all Dart files
melos run format

# Check formatting without modifying files
melos run format:check

# Run code generation (freezed, json_serializable)
melos run build:runner

# Clean all packages
melos run clean

# Run pub get in all packages
melos run get

# Target specific packages with --scope
melos run test --scope=core
melos run analyze --scope=app

CI Integration: All GitHub Actions workflows use melos commands to ensure consistency across local development and CI environments. The CI pipeline automatically:

  • Activates melos via dart pub global activate melos
  • Bootstraps the workspace with melos bootstrap
  • Runs analysis with melos run analyze (enforces --fatal-infos --fatal-warnings)
  • Executes tests with melos run test across all packages

For detailed workspace architecture, see .codemachine/artifacts/plan/01_Plan_Overview_and_Setup.md#directory-structure.

Legacy Single-Package Structure

The original single-package structure is being migrated to the workspace model:

lib/
├── presentation/       # UI Layer (widgets, pages, providers)
├── application/        # Application Layer (tools, use cases, services)
├── domain/            # Domain Layer (models, events, business logic)
├── infrastructure/    # Infrastructure Layer (persistence, event sourcing)
└── utils/             # Shared utilities

Architecture Layers

  • Presentation Layer: Flutter widgets, UI state management with Provider
  • Application Layer: Tool implementations, application services, use cases
  • Domain Layer: Core business logic, immutable models, event definitions
  • Infrastructure Layer: Event sourcing implementation, SQLite persistence, import/export

Technology Stack

Component Technology Purpose
Framework Flutter 3.16+ Cross-platform desktop UI
Language Dart 3.2+ Application code
State Management Provider UI state reactivity
Persistence SQLite (sqflite_common_ffi) Event store and snapshots
Vector Math vector_math Geometric calculations
Logging logger Application diagnostics
Code Generation freezed + build_runner Immutable model generation

Development

Code Quality

The project enforces strict linting rules configured in analysis_options.yaml:

  • Type safety enforcement (avoid_dynamic_calls, unnecessary_null_checks)
  • Const constructors and immutability preferences
  • Resource cleanup (cancel_subscriptions, close_sinks)
  • Documentation requirements (public_member_api_docs)

Running Tests

# Unit and widget tests
flutter test

# Integration tests
flutter test integration_test

# Test coverage
flutter test --coverage

Code Generation

For freezed models (when implemented):

flutter pub run build_runner build

Linting

flutter analyze

Formatting

flutter format lib/ test/

Design Token Management

WireTuner uses a centralized design token system defined in docs/ui/tokens.md. To regenerate Dart theme code from tokens:

# Run the design token exporter CLI
dart tools/design-token-exporter/cli.dart

This validates the token definitions and confirms that generated files (packages/app/lib/theme/tokens.dart and packages/app/lib/theme/theme_data.dart) are up to date.

Token usage in code:

// Access tokens via BuildContext extension
final tokens = context.tokens;
final bgColor = tokens.surface.base;
final spacing = tokens.spacing.spacing8;

// Use typography tokens
Text(
  'Hello',
  style: tokens.typography.md.toTextStyle(color: tokens.text.primary),
);

See docs/ui/tokens.md for the complete token registry documentation.

Event Sourcing Architecture

WireTuner uses event sourcing as its core architectural pattern:

  1. Event Log: All user interactions stored as immutable events in SQLite
  2. Snapshots: Periodic snapshots (every 1000 events) for fast document loading
  3. Replay: Document state reconstructed by replaying events from last snapshot
  4. Sampling: Continuous actions (e.g., dragging) sampled at 50ms intervals

File Format

WireTuner documents use the .wiretuner extension, which are standard SQLite database files containing:

  • events table: Append-only event log
  • snapshots table: Periodic document state snapshots
  • metadata table: Document properties (title, version, timestamps)

History & Undo/Redo

WireTuner provides professional-grade undo/redo functionality powered by its event-sourced architecture:

Keyboard Shortcuts

Action macOS Windows/Linux Description
Undo Cmd+Z Ctrl+Z Undo last operation
Redo Cmd+Shift+Z Ctrl+Y or Ctrl+Shift+Z Redo previously undone operation
History Panel Cmd+Shift+H Ctrl+Shift+H Open/close history panel

Key Features

  • Operation-Based Undo: Undo groups related events together (e.g., entire drag operation undone with single Cmd+Z)
  • Unlimited History: Navigate through complete document history with <80ms latency
  • History Panel: Visual timeline interface for scrubbing through operations (usage guide)
  • Snapshot Optimization: Automatic snapshots every 1,000 events for instant navigation
  • Multi-Window Support: Each window maintains isolated undo stack while sharing event store
  • Crash Recovery: History preserved across crashes and application restarts

Operation Grouping

Related events are automatically grouped into single undo actions using a 200ms idle threshold:

  • Sampled Operations: Dragging, moving, resizing (40+ events) = 1 undo action
  • Discrete Operations: Click, select, create = 1 undo action each
  • Operation Labels: Human-readable names ("Move Objects", "Create Path") shown in Edit menu

History Panel

The History Panel provides interactive navigation through your document's timeline:

  • Visual list of all operations with labels
  • Click any operation to jump to that point in history
  • Current position indicator (►) shows where you are
  • Redo branch (grayed operations) shows future states
  • Real-time updates as you work

See: History Panel Usage Guide for complete reference

Redo Branch Behavior

Important: Taking a new action after undo permanently clears the redo branch. This prevents timeline branching and maintains linear history, matching professional tool behavior (Adobe Illustrator, Photoshop).

Performance

  • Undo/Redo Latency: <80ms (90th percentile) via snapshot optimization
  • History Scrubbing: 5,000 events/sec playback rate for smooth navigation
  • Snapshot Cadence: Automatic snapshots every 1,000 events (adaptive tuning)

Documentation

Documentation

Detailed documentation is available in the docs/ directory:

  • docs/diagrams/: Architecture diagrams (PlantUML)
  • docs/api/: API documentation and contracts
  • docs/adr/: Architectural Decision Records
  • docs/reference/: Reference documentation
    • Tooling Overview: Complete guide to WireTuner's tool framework, keyboard shortcuts, and visual feedback system (see I3 plan)
    • Pen Tool Usage: Comprehensive reference for pen tool interactions, Bezier curves, modifiers, and event emission
    • Developer Workflow Guide: Complete guide to development tooling, editor setup, testing, mock events, and CI integration
    • Rendering Troubleshooting Guide: Diagnostic procedures for rendering performance issues, including known problems (precision loss, z-fighting, performance dips), diagnostic commands (benchmark harness, performance overlay), and remediation steps with escalation paths
    • Overlay Architecture: Z-index management system for coordinating selection boxes, pen previews, snapping guides, and tool overlays with deterministic stacking order
    • Event Schema Reference: Universal event metadata, sampling rules, snapshot policy, and collaboration fields
    • Vector Model Specification: Immutable domain model structures (Document, Layer, Path, Shape, Segment, Anchor, Style, Transform, Selection, Viewport) with invariants, copyWith patterns, and JSON serialization examples
  • docs/specs/: Technical specifications
  • docs/qa/: Quality assurance and testing
    • Tooling QA Checklist: Manual QA procedures, platform parity matrix, performance benchmarks, and telemetry validation for tool framework
  • docs/testing/: Testing strategy and coverage reports

For comprehensive architecture documentation, see .codemachine/artifacts/architecture/.

Architectural Decision Records

Key architectural decisions are documented in docs/adr/ following the ADR template format:

# Title Status Summary
001 Hybrid State + History Approach Accepted Documents the dual persistence strategy combining periodic snapshots (every 1000 events) with append-only event logs, enabling <200ms document loading while preserving complete history for infinite undo/redo and audit trails.
002 Multi-Window Document Editing Accepted Establishes isolated window state (independent undo stacks, canvas state, metrics) with shared event store via SQLite connection pooling and WAL mode concurrency, supporting professional multi-document workflows.
003 Event Sourcing Architecture Design Accepted Defines the complete event sourcing foundation with 50ms sampling rate, JSON event encoding, periodic snapshots (every 1000 events), and immutable domain models, providing unlimited undo/redo and future collaboration capabilities.

Architecture Diagrams

The system architecture is documented through interactive diagrams that illustrate the key components, their responsibilities, and relationships:

Component Overview Diagram (PlantUML source | PNG | SVG)

This C4 component diagram captures the seven major architectural boundaries of WireTuner:

  1. UI Shell & Window Manager - Flutter widgets, application chrome, menu, window lifecycle
  2. Rendering Pipeline - CustomPainter for 60 FPS rendering, viewport transforms
  3. Tool Framework - ITool interface, state machines for selection/pen/shape tools
  4. Event Recorder & Replayer - 50ms sampler, SQLite event store, snapshot manager, undo navigator
  5. Vector Engine - Immutable data models: paths, shapes, anchors, styles, geometry utilities
  6. Persistence Services - SQLite event store, snapshot manager, file versioning
  7. Import/Export Services - AI/SVG import, SVG/PDF export modules

The diagram includes metadata (version, date, references) and a comprehensive legend mapping components to architectural decisions (1-7) detailed in Section 2 Core Architecture.

Event Flow Sequence Diagram (Mermaid source | PNG | SVG)

This sequence diagram illustrates the complete event sourcing lifecycle, showing the flow from user input through event recording, sampling, persistence, snapshot management, and replay:

  • Pointer Input → Sampler → Event Recorder: 50ms sampling for high-frequency inputs (drag operations)
  • Event Recorder → SQLite → Snapshot Manager: Event persistence with snapshot creation every 500 events
  • Snapshot Manager → Event Replayer → Provider: Document reconstruction and UI notification

The diagram includes Decision 1 KPIs and logging touchpoints:

  • Document load time: <100ms (final state only)
  • History replay: 5K events/second playback rate
  • Snapshot creation: <25ms latency, every 500 events
  • Replay section latency: <100ms

Data and Snapshot ERD (Mermaid source | PNG | SVG | Documentation)

This Entity-Relationship Diagram documents the persistent SQLite schema for WireTuner's event-sourced architecture:

  • metadata table: Document-level properties (title, version, timestamps)
  • events table: Append-only event log with 50ms sampling (Decision 5)
  • snapshots table: Periodic document state captures every 1000 events (Decision 6)

The diagram shows table relationships, foreign key constraints, and includes annotations for:

  • Snapshot cadence and compression methods (gzip)
  • Performance indexes (idx_events_document_sequence, idx_snapshots_document)
  • Future cache tables (rendered paths, spatial index, thumbnails)

See Data and Snapshot ERD Documentation for complete schema rationale, validation checklist, and architectural decision references.

Undo/Redo Timeline (Mermaid source | PNG | SVG)

This sequence diagram illustrates the complete undo/redo navigation lifecycle in WireTuner:

  • Operation Grouping: 200ms idle threshold detection for atomic undo boundaries (Decision 7)
  • Undo Navigation: Time-travel to previous operation using nearest snapshot
  • Redo Navigation: Forward navigation through operation history
  • Branch Invalidation: Automatic clearing of redo history when new actions occur after undo

The diagram shows the interaction between:

  • Operation Grouping Service with 200ms idle threshold
  • Undo Navigator for time-travel operations
  • Snapshot Store for efficient replay (snapshots every 1,000 events)
  • Event Store for complete operation history

Includes Iteration 4 KPIs:

  • Undo latency: <80ms (snapshot optimization)
  • History scrubbing: 5,000 events/sec playback rate
  • Multi-window coordination with isolated undo stacks

See Undo Label Reference for operation naming conventions and UI integration.

Tool Framework State Machine (PlantUML source | PNG | SVG)

This state machine diagram documents the complete behavior of WireTuner's three foundational tools:

  • Selection Tool: Object selection via click or marquee, drag-to-move with 50ms sampled events
  • Direct Selection Tool: Anchor point and Bezier control point manipulation
  • Pen Tool: Path creation with straight line and Bezier curve segments

The diagram includes:

  • State transitions with guard conditions (drag distance thresholds, hover detection)
  • Event emissions with undo grouping markers (StartGroupEvent, EndGroupEvent)
  • 50ms sampling annotations for high-frequency drag operations (Decision 5)
  • Modifier key behaviors (Shift for angle constraint, Alt for independent handles)
  • Complete event sequences with eventId, timestamp, and eventType specifications

See Event Schema Reference for detailed event payload specifications.

Diagram Validation:

# Component Overview (PlantUML)
plantuml -checkonly docs/diagrams/component_overview.puml
bash tools/scripts/render_diagram.sh docs/diagrams/component_overview.puml svg
bash tools/scripts/render_diagram.sh docs/diagrams/component_overview.puml png

# Tool Framework State Machine (PlantUML)
plantuml -checkonly docs/diagrams/tool_framework_state_machine.puml
bash tools/scripts/render_diagram.sh docs/diagrams/tool_framework_state_machine.puml svg
bash tools/scripts/render_diagram.sh docs/diagrams/tool_framework_state_machine.puml png

# Event Flow Sequence (Mermaid)
# Requires: npm install -g @mermaid-js/mermaid-cli
mmdc -i docs/diagrams/event_flow_sequence.mmd -o docs/diagrams/event_flow_sequence.svg
mmdc -i docs/diagrams/event_flow_sequence.mmd -o docs/diagrams/event_flow_sequence.png

# Data and Snapshot ERD (Mermaid)
mmdc -i docs/diagrams/data_snapshot_erd.mmd -o docs/diagrams/data_snapshot_erd.svg
mmdc -i docs/diagrams/data_snapshot_erd.mmd -o docs/diagrams/data_snapshot_erd.png

# Undo/Redo Timeline (Mermaid)
mmdc -i docs/diagrams/undo_timeline.mmd -o docs/diagrams/undo_timeline.svg
mmdc -i docs/diagrams/undo_timeline.mmd -o docs/diagrams/undo_timeline.png

Project Status

Current Phase: Release v0.1.0 (Iteration 5 Complete)

WireTuner v0.1.0 is the first public release, featuring a complete vector drawing application with professional tools, unlimited undo/redo, import/export capabilities, and cross-platform support. See the I5 Plan and Final QA Report for complete details.

Recently Completed (I5):

  • ✅ Save/load with .wiretuner file format and semantic versioning
  • ✅ AI import (Tier-2 features), SVG/PDF export
  • ✅ Platform parity validation (macOS + Windows)
  • ✅ Release packaging (DMG + Windows installer)
  • ✅ File format specification and compatibility matrix

v0.1.0 Feature Highlights:

  • Professional drawing tools (pen, shapes, selection, direct selection)
  • Unlimited undo/redo with visual history timeline
  • AI/SVG import and SVG/PDF export
  • 60 FPS rendering with 10,000+ object capacity
  • Cross-platform (macOS 10.15+, Windows 10 1809+)
  • Crash recovery and ACID-compliant persistence

Known Limitations:

Next Release (v0.2):

  • Advanced AI import (Tier-3+ features: gradients, effects)
  • Additional shape tools and advanced path operations
  • Performance optimizations for complex documents

License

[License information to be added]

Contributing

Setup Checklist for Contributors

Before starting development, ensure your environment meets all requirements:

  1. Verify Flutter Environment

    flutter doctor

    All checks must pass (✓). Address any issues before proceeding.

  2. Install Project Dependencies

    flutter pub get
  3. Run Code Generation (if working with models)

    flutter pub run build_runner build --delete-conflicting-outputs
  4. Verify Code Quality

    flutter analyze
    dart format --set-exit-if-changed lib/ test/
    flutter test

    All commands must succeed without errors or warnings.

  5. Test Platform Builds

    • macOS: flutter build macos --debug
    • Windows: flutter build windows --debug

Development Workflow

  1. Before Committing:

    • Run flutter analyze - must pass with zero issues
    • Run flutter test - all tests must pass
    • Run dart format lib/ test/ - format all code
    • Verify your changes build on target platform
  2. Code Style:

    • Follow strict linting rules in analysis_options.yaml
    • Use logger package for logging, NOT print() statements
    • All public APIs must have documentation comments
    • Prefer immutable data structures (const, final)
  3. Commit Messages:

    • Follow conventional commits format: type(scope): description
    • Types: feat, fix, docs, refactor, test, chore
    • Example: feat(persistence): add event snapshot compression

Pull Request Checklist

Before submitting a pull request, ensure all quality gates pass:

  • Code Formatting: dart format lib/ test/ passes with zero violations
  • Static Analysis: melos run analyze passes with zero issues (infos/warnings/errors)
  • Unit Tests: melos run test shows 100% passing tests
  • Quality Gates: ./scripts/devtools/quality_gate.sh passes locally
  • CI Pipeline: GitHub Actions shows green checkmarks for all jobs
  • Documentation: Updated if public APIs changed
  • FR/NFR Traceability: PR description links relevant requirement IDs (e.g., "Implements FR-026")
  • Platform Parity: Changes tested on both macOS and Windows (if applicable)

Quick Quality Check:

# Run all quality gates locally before pushing
./scripts/devtools/quality_gate.sh

See Quality Gates Documentation for detailed gate descriptions and troubleshooting.

Continuous Integration

All pull requests are automatically validated via GitHub Actions CI with parallel jobs:

Automated Checks:

  • Lint & Analyze - flutter analyze with warnings as errors (macOS + Windows)
  • Format Check - dart format validation (macOS + Windows)
  • Tests - Full test suite + SQLite smoke tests (macOS + Windows)
  • Quality Gates - Enforces baseline quality standards via quality_gate.sh (macOS + Windows)
  • Diagram Validation - PlantUML and Mermaid syntax checks (macOS)
  • Build Verification - Debug builds for both platforms

Run Locally:

# Run all CI checks locally
./scripts/ci/run_checks.sh

# Run individual checks
bash tools/lint.sh          # Linting
bash tools/test.sh          # Tests
./scripts/ci/diagram_check.sh  # Diagrams
dart format lib/ test/      # Fix formatting

Documentation:

  • CI Scripts: scripts/ci/README.md
  • Workflow Definition: .github/workflows/ci.yml

The CI pipeline uses aggressive caching for Flutter SDK and pub dependencies to minimize build times.

Contact

[Contact information to be added]

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Desktop vector drawing application for typography, built with Flutter

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