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Deep Water - Unity Naval Simulation Assets

This directory contains all the assets for the Deep Water naval simulation project. The project appears to be a sophisticated naval combat simulation focusing on realistic missile systems and naval warfare.

Directory Structure

Core Systems

  • /Scripts - Custom C# scripts for game logic and systems
    • Includes missile systems, launchers, and related functionality
  • /Scenes - Unity scene files
  • /Prefabs - Reusable game objects and components
  • /Resources - Runtime-loaded assets

Combat Systems

  • /AceArcadeMissiles - Missile system assets and components
  • /GunsAndBullets - Weapon systems
  • /GunTurrets2 - Turret control systems
  • /rim-162essm - RIM-162 ESSM (Evolved Sea Sparrow Missile) assets

Environment

  • /Terrains - Terrain data and settings
  • /Ocean (1).prefab - Ocean simulation system
  • /FDS Assets - Additional environment assets

Input & Controls

  • InputSystem.inputsettings.asset - Input system configuration
  • RHMILCOM.inputactions - Military communications input mappings
  • /StreamDeckIntegration - Stream Deck controller support

Visual Effects

  • /VFX Arsenal - Visual effects library
  • /Gizmos - Debug visualization tools

Physics & Simulation

  • /Obi - Physics simulation system
  • /SensorToolkit - Sensor and detection systems
  • /RealisticCarControllerV3 - Vehicle physics system

Third-Party

  • /Plugins - Third-party plugins and extensions
  • /HurricaneVR - VR integration system
  • /TirgamesAssets - Additional asset packages

Setup & Usage

  1. This project is built with Unity (version requirements TBD)
  2. Required packages are included in the project
  3. Main scenes can be found in the /Scenes directory
  4. Core gameplay scripts are located in /Scripts

Development

  • Use the provided input system settings for consistent control schemes
  • Follow the existing component architecture for new features
  • Utilize the SensorToolkit for detection and targeting systems
  • Leverage the Obi system for physics-based simulations

Notes

  • The project includes VR support through HurricaneVR
  • Stream Deck integration is available for additional control options
  • Multiple weapon systems are implemented including missiles and gun turrets
  • Advanced ocean simulation is included for realistic naval environments

For detailed documentation on specific systems, please refer to the respective directories and their documentation.

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