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bevy_sandbox

My personal sandbox of game features I'm trying to iron out in bevy.

Notable concepts:

  • A manually-implemented System
  • Running multiple Schedules
    • One-shot systems
    • Delayed "startup" systems
    • State manager
    • Fixed tick schedules (game, phyiscs, simulation, etc..)
  • Asset handling
    • Handy macro for working with assets directly
    • Checking if assets have loaded
    • Show a loading screen while we wait

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