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Open a long conversation at its end, load earlier messages on scroll - #38

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thecodacus:mainfrom
Piggidragon:fix/open-at-end
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Piggidragon wants to merge 5 commits into
thecodacus:mainfrom
Piggidragon:fix/open-at-end

Conversation

@Piggidragon

@Piggidragon Piggidragon commented Sep 20, 2026

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What

Opening a long conversation no longer starts at the top, builds downwards and then jumps to the end. It opens at the end, and earlier messages are loaded as you scroll up towards them.

Builds on #37 (the follow-the-end logic): this branch contains its commit until that is merged.

Why it was slow

The replay of the last 1200 events was applied one event at a time. Each event re-rendered the whole conversation and every portal_status in it triggered a session-list refresh, so a long conversation drew itself over a second or more and the view ended up wherever the growing list had left it.

Changes

  • App.tsx: events arriving before caught-up are gathered and applied in one setEvents; only the last portal_status in the batch updates the status/list, and dialog events are still applied in order. A loaded flag is passed to Chat as loading. If the connection drops mid-replay what arrived is kept, since the resume cursor has already moved past it.
  • Chat.tsx:
    • While loading, an empty transcript says so instead of "Give pi a task."
    • Only the last 40 messages are drawn (PAGE). An IntersectionObserver on the top edge (600 px margin) adds 40 more each time, from what is already held and then, when that runs out, from the server (onLoadEarlier). The "Load earlier" button stays as a fallback, shown only when nothing is left to reveal locally.
    • The view is kept on the message that was being read when earlier ones were added: that element's offset is restored after each render and on resize of the list for 1.5 s, because markdown and code blocks change height for a moment after they mount. Wheel, touch, key or pointer input hands control back to the user.
    • Following the end is done in a layout effect, so the top of a conversation is never painted.

Measured

Real Chrome, a synthetic session of 6400 events (400 turns, 8.4 MB; 1200 replayed), two runs each:

before after
until settled ~1540 ms ~550 ms
main-thread long tasks ~1000 ms ~200 ms
items rendered 301 41

Scrolling up to the first message took 42 additions including the server pages; the message being read moved at most 1 px each time. An empty session still shows its prompt.

Not tried: touch scrolling, voice mode, the loading text on screen (the replay is too quick to catch it here), or a slower machine.

🤖 Generated with Claude Code

Summary by CodeRabbit

  • New Features
    • Conversation history now loads smoothly in batches, preventing partially rendered sessions.
    • Chat transcripts load progressively as you scroll upward, improving performance for long conversations.
    • Scrolling behavior now preserves your reading position while automatically following new messages when appropriate.
    • Voice terminal output maintains your position while reading earlier content and follows new output when near the bottom.
    • A loading indicator appears while conversation history is being prepared.

Piggidragon and others added 2 commits September 20, 2026 20:29
The chat scrolled to the end on every new event, and the agent's terminal
output did the same, so scrolling back to read during a run was undone by
the next line. The chat's jump was also smooth, which fought the scroll.

Both now follow new output only while you are at the end, and leave you
where you scrolled otherwise; scrolling back down to the end resumes
following. Something you send, and a conversation's first paint, still go
to the end. The jump is instant.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Opening one drew the whole replay event by event: the view started at the
top, built downwards over a second or more and then jumped to the end, and
each event also asked for a fresh session list.

- The replay is gathered and applied once it has caught up. Until then the
  chat says it is loading; one status update and one list refresh follow
  instead of one per event.
- Only the last 40 messages are drawn. Earlier ones are added as the top edge
  comes within 600px, from what is already held first and then from the
  server, so no button is needed. The view is kept on the message being read
  while they are added and while their height settles.
- Positioning at the end happens before the first paint.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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📒 Files selected for processing (4)
  • web/src/App.tsx
  • web/src/components/Chat.tsx
  • web/src/components/VoiceTerminal.tsx
  • web/src/use-follow-bottom.ts
📝 Walkthrough

Walkthrough

The change batches session replay events before rendering, adds loading state to Chat, paginates older transcript messages, and centralizes conditional scroll-following for Chat and VoiceTerminal.

Changes

Conversation UI

Layer / File(s) Summary
Session replay loading
web/src/App.tsx, web/src/components/Chat.tsx
Shell buffers replay events and flushes them on caught-up or connection errors. Chat receives loading state until replay completes.
Shared scroll-following behavior
web/src/use-follow-bottom.ts, web/src/components/VoiceTerminal.tsx
useFollowBottom tracks whether a scrollable view is near its end. VoiceTerminal uses the hook to preserve manual scroll position.
Paginated chat transcript
web/src/components/Chat.tsx
Chat initially renders 40 messages, loads earlier messages near the top, preserves the reading position, and follows new messages when appropriate.

Priority: ⬇️ Low

Estimated code review effort: 3 (Moderate) | ~30 minutes

Change: Feature

Sequence Diagram(s)

sequenceDiagram
  participant EventSource
  participant Shell
  participant Chat
  EventSource->>Shell: deliver replay events
  Shell->>Shell: buffer and flush replay batch
  Shell->>Chat: pass loaded state and events
  Chat->>Chat: render conversation
Loading

Suggested reviewers: thecodacus

Merge Risk: 🟡 Moderate · up to 36188

Live updates can make the message being read disappear, and replay transitions can briefly show partial or previous-session content. These issues should be fixed before merge.

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 33.33% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 6 functions across 4 files. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly summarizes the main changes: opening long conversations at the end and loading earlier messages during upward scrolling.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
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The follow-the-end scroll ran in useEffect, so updated content could be
painted at the old scroll offset for a frame before it reached the end. Both
callers (the chat and the agent terminal) now use useLayoutEffect.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

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Actionable comments posted: 3


  • 🪄 Fix CodeRabbit comments on this PR
🤖 Prompt to fix review comments
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only still-valid issues, skip the rest with a brief reason, keep changes
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Inline comments:
In `@web/src/App.tsx`:
- Line 92: Update Shell’s session replay state to track the loaded session ID,
clearing it when replay starts and setting it to sessionId after catch-up. In
the Chat props, derive replayReady by comparing loadedSessionId with active.id,
and pass empty events plus loading=true until they match so previous session
events cannot render for the new session.

In `@web/src/components/Chat.tsx`:
- Around line 430-443: Update the Chat rendering flow around the loading status,
visible.map, and ActivityLine so the loading status is shown whenever loading is
true, regardless of item count. Render visible transcript items and ActivityLine
only when loading is false, keeping the existing empty-state behavior for
completed conversations with no items.
- Around line 171-173: The visible slice in Chat should preserve the current
reading window when new items are appended while the user is not following the
end. Update the state/effect around shown and useFollowBottom so shown increases
by the number of appended items when not following the end, while retaining the
fixed PAGE-based tail window only when following the end.

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📒 Files selected for processing (4)
  • web/src/App.tsx
  • web/src/components/Chat.tsx
  • web/src/components/VoiceTerminal.tsx
  • web/src/use-follow-bottom.ts

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Comment thread web/src/App.tsx Outdated
Comment thread web/src/components/Chat.tsx
Comment thread web/src/components/Chat.tsx Outdated
Piggidragon and others added 2 commits September 20, 2026 21:05
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

# Conflicts:
#	web/src/components/Chat.tsx
… load

- Track which session's replay has arrived instead of a flag, and hand Chat
  no events until it has, so the first render after switching never shows the
  previous session's messages under the new title.
- Reading above the end, appended items grow the drawn window instead of
  pushing the oldest drawn message out of it. At the end it still slides.
- While loading, Chat draws no transcript and no activity line, and says so
  whether or not partial events are held.
- Stop clearing the last-said marker when the session id effect first runs.
  It made the first update after opening look like a message just sent and
  pulled the view to the end from wherever it was being read.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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