I build games and real-time systems. I’ve worked on team projects, shipped gameplay features, explored audio design, and I’m currently focused on low-level graphics/engine architecture for my Bachelor's Degree Final Project (TFG).
- 🧠 Interests: gameplay systems • engine architecture • low-level & real-time constraints
- 🛠️ Tech: SDL2 • FMOD • PhysX • Ogre3D
- 🎓 BSc in Video Game Development — UCM (Madrid)
- TFG Graphics / Flux-based work (C++) — low-level graphics/engine architecture (WIP)
→ https://github.com/TFG-2025-26/graphics
(Flux Engine is currently in a private university repo; I’m migrating/expanding related work through the TFG.)
- Simulación Física: “Tiro al pato” — particles, rigid bodies, buoyancy, wind, forces
→ https://github.com/theligero/SimulacionFisicaVideojuegos
- SON_PF — Silent Hill–inspired audio scene (Unity + FMOD) — ambience layering, event parametrization, runtime control
→ https://github.com/theligero/SON_PF
-
Project Versus (SDL2 / C++) — platform fighter
→ https://github.com/ivo-hr/project-versus -
Bot the Builder (Unity / C#) — tower defense + bullet hell
→ https://github.com/Proyectos1-FDI-UCM/c2021-Grupo09
- Clear READMEs + runnable builds when possible
- Architecture notes (how systems are structured & why)
- Projects that range from gameplay to audio to physics — with a strong engine/low-level center


