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ShadowPets

Ten night-black pixel-art companions, ready to drop into a game: 10 static sprites, 90 PNG frames, 30 GIFs, and 10 packed sprite sheets.

Explore the Motion Lab · Download ShadowPets.zip · Verify the SHA-256 · Read the asset license

ShadowPets — ten pixel-art companions

The visual assets are licensed CC BY 4.0, so you may use and modify them in commercial or non-commercial games and projects with attribution. The gallery, scripts, automation, and documentation use the MIT License.

If ShadowPets earns a place in your project, consider starring the repository. It helps other small-game developers find the pack.

Use the pack in four steps

  1. Download and extract ShadowPets.zip.
  2. Pick a static PetName.png, individual PNG frames, a looping GIF, or a packed sheet.png.
  3. Import at 128×128 and enable nearest-neighbour / point filtering.
  4. Add this line to your credits, README, or asset-credits file:

ShadowPets by throwingogo-hub — https://github.com/throwingogo-hub/DigitalPets — licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/).

If you modify the artwork, say so in the credit. Copy-ready examples and the exact asset scope live in ATTRIBUTION.md and LICENSE-ASSETS.md.

What is included

Deliverable Count Size Best for
Static transparent PNG 10 128×128 portraits, UI, simple scenes
Individual animation PNG 90 128×128 engines and custom timing
Ping-pong GIF loop 30 128×128 prototypes, web, previews
Packed sprite sheet 10 384×384 one-texture engine imports

Every pet has idle, bounce, and greet motion. The visual set uses hard alpha—no half-transparent pixels—and one shared 17-colour palette. The sprites are drawn at a common scale, so Frost really is rounder than Comet and Draco really is the big one.

ShadowPets/
├── Felis.png … Vesper.png
└── Animations/
    └── PetName/
        ├── idle/01.png … 03.png
        ├── bounce/01.png … 03.png
        ├── greet/01.png … 03.png
        ├── idle.gif / bounce.gif / greet.gif
        └── sheet.png

The release ZIP contains the game-ready files above plus a per-file SHA-256 manifest, license, attribution text, and import notes. Preserved generation inputs remain in the repository for provenance but are intentionally excluded from the player-facing pack.

Meet the companions

Felis, a pixel-art cat
Felis
cat
Corvus, a pixel-art crow
Corvus
crow
Vesper, a pixel-art fox
Vesper
fox
Luna, a pixel-art owl
Luna
owl
Ursa, a pixel-art bear cub
Ursa
bear cub
Lupus, a pixel-art wolf pup
Lupus
wolf pup
Draco, a pixel-art dragon
Draco
dragon
Comet, a pixel-art bunny
Comet
bunny
Nova, a pixel-art axolotl
Nova
axolotl
Frost, a pixel-art penguin
Frost
penguin

Engine import notes

  • Godot: set Texture Filter to Nearest and define three-frame animations from each motion folder.
  • Unity: set Filter Mode to Point (no filter), Compression to None, and Pixels Per Unit consistently across all ten pets.
  • Web: use image-rendering: pixelated; and scale by whole numbers such as 2×, 3×, or 4×.

Avoid smooth filtering and fractional scaling: both blur deliberate pixel edges.

Asset provenance and quality gates

Each pet's nine animation frames came from one dedicated 3×3 source sheet. The shared prompt structure, species-specific greeting rules, and final Luna/Ursa anatomy corrections are documented in ShadowPets/Animations/SOURCE.md.

The asset validator enforces the public promise: exact pet/frame/GIF counts, dimensions, hard alpha, shared palette, GIF timing, packed-sheet fidelity, README/site links, licensing copy, social metadata, and a non-mutating pixel- and timing-exact rebuild across platforms. Release packaging is deterministic and verified twice.

python3 -m pip install -r requirements-dev.txt
python3 tools/validate_assets.py --check-rebuild --check-package

# Maintainers: create the same release files CI creates.
python3 tools/package_release.py --output dist

Do not run tools/build_animations.py against the repository casually: it is a derivation tool for approved source sheets. CI rebuilds into a temporary directory so validation never mutates tracked artwork.

Licensing

  • Visual assets: everything under ShadowPets/ plus social-preview.png uses CC BY 4.0.
  • Code and documentation: index.html, tools/, .github/, and Markdown documentation use the MIT License.

The repository URL remains DigitalPets so existing links, clones, and Pages deployments keep working; the collection's public-facing name is ShadowPets.

About

ShadowPets — 10 reusable pixel-art companions with 90 PNG frames, 30 GIF loops, and game-ready sprite sheets.

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