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Copyright Licensing and Giftware
HomeComp is not an open-source project.
The public repository and wiki exist to provide release packages, documentation, fictional product material, selected source examples, developer-facing API material, and supporting artefacts for the HomeComp project.
Public HomeComp releases are made available in the public domain as giftware. They may be downloaded, used, copied, shared, and archived freely. Optional donations may be accepted through itch.io and Ko-fi, but payment is not required.
Public HomeComp emulator releases are made available as giftware.
This means they may be downloaded and used freely. Donations are optional and may be accepted through itch.io and Ko-fi, but payment is not required to use the public releases.
The main emulator source code is not currently published in full.
Public releases may include selected source code, listings, examples, SDK files, and development material where useful. The presence of those files does not imply that the full emulator codebase is open source.
Unless stated otherwise, public documentation, adverts, screenshots, fictional product material, and other non-source release artefacts are made available under a public-domain-style dedication where possible.
This is intended to allow the project material to be read, shared, archived, discussed, and preserved freely.
Where source code is published, including CPU cores, monitor assembly listings, BASIC listings, example programs, SDK material, and third-party extension examples, it is released on the same public-domain giftware basis unless a specific source package or file says otherwise.
Examples may include:
- published CPU core source
- monitor ROM assembly listings
- BASIC program listings
- example cassette or ROM programs
- extension SDK examples
- third-party peripheral examples
The publication of selected source material does not make the overall HomeComp project open source.
Much of the HomeComp codebase, documentation, and supporting material has been produced with AI assistance.
The project does not intentionally include copied proprietary code, artwork, text, game assets, characters, or trademarks. Some software, interfaces, games, examples, and fictional products may be influenced by period hardware, common programming techniques, public-domain examples, historical systems, or familiar genre ideas.
If any material appears to infringe an existing copyright or trademark, please raise an issue in the public repository.
Material can then be reviewed and, if necessary, removed, replaced, rewritten, or relicensed.