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tobyp edited this page Aug 28, 2014 · 1 revision

##Spawn Add a map property names start with the name of the desired starting checkpoint as string.

##Checkpoints Checkpoint objects go on the checkpoints layer. Properties:

  • world the world this checkpoint should spawn the player in, at the location of the checkpoint object.
  • init any actions to perform when this checkpoint is activated (by setting or by respawn)

##Special Layers

  • player the player will be rendered instead of this layer
  • mobs entities will be rendered instead of this layer (including drops)
  • `

##World-special Layers

  • <worldname>-walkability walkability tiles (no tile means fully walkable)
  • <worldname>-laser-dev laser device tiles, which are changed when a device is rotated
  • <worldname>-laser-beam laser beam tiles, which change depending on whether a laser beam is present/absent

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