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Map Structure
tobyp edited this page Aug 28, 2014
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1 revision
##Spawn
Add a map property names start with the name of the desired starting checkpoint as string.
##Checkpoints
Checkpoint objects go on the checkpoints layer.
Properties:
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worldthe world this checkpoint should spawn the player in, at the location of the checkpoint object. -
initany actions to perform when this checkpoint is activated (by setting or by respawn)
##Special Layers
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playerthe player will be rendered instead of this layer -
mobsentities will be rendered instead of this layer (including drops) - `
##World-special Layers
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<worldname>-walkabilitywalkability tiles (no tile means fully walkable) -
<worldname>-laser-devlaser device tiles, which are changed when a device is rotated -
<worldname>-laser-beamlaser beam tiles, which change depending on whether a laser beam is present/absent