Bullet heaven game for Bevy Jam 5
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Updated
Jul 28, 2024 - Rust
Bullet heaven game for Bevy Jam 5
"Bullet Heaven" written in Nim using raylib.
A Berserk-themed reimagining of Vampire Survivors with real-time multiplayer, accounts, leaderboards, and full progression — built as the final project for Advanced Programming @ Shahid Beheshti University.
NimConf Survivor | Bullet heaven game made with Phaser.js + Henka + Nim
Bullet-heaven survivors game in a kitchen. Unity 6 + C#, solo project. Gameplay code and design documents.
A survivors-like where you never attack: all 9 playable heroes are summoners, and the horde is thousands of enemies simulated as indices in a 4096-slot struct-of-arrays rather than as scene nodes. Every sprite and sound was generated by two Python tools that live in this repo - no purchased art. A Godot 4.7 feature-complete slice.
Bullet-heaven survival run where you are the sample in a collider chamber — a BioKEA game.
BESTAGON - a micro arena survivor in Godot 4.7 / GDScript. No third-party assets: every sprite is drawn by a committed script and every note is composed in-repo as Strudel pattern code.
Portfolio showcase for FINAL PRESSURE — a released Unity WebGL zombie horde survival game.
A handcrafted Highland-at-dusk bullet heaven: you are a wild haggis whose every input drifts clockwise. Phaser 4 + TypeScript, every sprite drawn in code, bilingual English/Scots, deterministic replays.
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