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renew engine: an AI-first game engine in Rust, built to be operated. Bit-deterministic fixed-timestep simulation in Q47.16 fixed point, Vulkan rendering through ash, and every capability driven from the CLI with schema-versioned JSON. 29 modular crates, desktop and mobile. Apache-2.0. Early development.
Deterministic fixed timestep physics simulation decoupled from variable display refresh rates using state accumulator and alpha render interpolation in TypeScript.
Arena-Spiel in Echtzeit im Browser: ausweichen, schiessen, aufsteigen. Fester Zeitschritt und gesaeter Zufall — derselbe Lauf laesst sich Tick fuer Tick wiederholen und nachrechnen. Eine einzelne HTML-Datei.