Head-to-head evaluation for RL policies in video games.
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Updated
Sep 15, 2026 - Python
Head-to-head evaluation for RL policies in video games.
This project is developed to experiment with AI models that can play games like Tic-Tac-Toe using different neural network architectures.
Experimental vanilla JavaScript AI scripts for slither.io: autopilot and assisted manual play.
Terminal chess engine with minimax AI in python
My code for the game Screeps-World.
A Pong game which you can actually play with a sophisticated RL Agent !!
My projects from CS50AI
Implemented neuroevolutionary algorithm (Genetic Algorithm) onto Street Fighter 2 Turbo
High-performance ConnectX Agent developed for the Kaggle ConnectX Competition using Bitboards, Negamax Search, Alpha-Beta Pruning, Transposition Tables and Numba JIT.
When We All Fall Asleep game's repository
Desktop Game, made with Python.
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