Godot 4.4 Cursor rules: coding standards, architecture patterns, and performance tips for AI-assisted game dev.
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Updated
Mar 25, 2025
Godot 4.4 Cursor rules: coding standards, architecture patterns, and performance tips for AI-assisted game dev.
Adaptive graphics settings system for Godot 4 that automatically optimizes visual quality based on performance metrics. Built with GDScript, featuring real-time FPS monitoring, multi-threaded performance analysis, and dynamic quality adjustment for Forward+, Mobile, and Compatibility renderers.
Create and display a customizable radar graph in Godot.
Implement a customized render pipeline in godot 4.3+
An Godot addon for an ingame developer console
Community-built looping arcade platformer game, based on Candy Wrapper by Harmony Honey
A postprocessing effect for godot 4.4 that clamps the colours to a particular palette (generated by an image)
A minimalist template project for Godot 4, providing a solid foundation for rapid game development.
A simple Godot Engine plugin that imports palette files as Godot's built-in ColorPalette resource (Godot 4.4+).
Pineapple Pier: VR game for the 2024-2025 season
Ce logiciel a été conçu pour permettre aux maîtres du donjon de gérer la tâche difficile qu'est la gestion d'une partie de Donjons & Dragons.
Student Exercises – Hands-on assignments to practice core concepts
Slightly modified version of Vertex theme for Godot Engine
A classic Space Invaders clone built with Godot 4.4, featuring retro-style gameplay, wave-based enemy attacks, and responsive controls. Defend Earth from alien invaders and aim for the highest score!
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