a library to create 2.5d realtime graphics and pixelart with three.js
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Updated
Sep 7, 2026 - TypeScript
a library to create 2.5d realtime graphics and pixelart with three.js
A small demo to test 3D instanced rendering, LOD and impostors with libGDX v1.14.2
A 3D fog-of-war exploration game for Global Game Jam 2026. Navigate a procedurally generated city, collect fragments of light, and unmask the hidden world. Built with Three.js, TypeScript, and 100% procedural audio.
A custom C++17/OpenGL 3.3 simulation framework featuring deferred shading, instanced rendering (1M+ grass blades), skeletal animation blending, A* pathfinding with dynamic obstacle avoidance, and asynchronous MongoDB persistence.
Infinite canvas texture demo — 200+ textures via WebGL2 texture arrays and instanced rendering
The WR3CK Game Engine, a flexible and low level game engine.
Physics-driven three.js coin explosion in a single HTML file. Drop in any .glb — get a jackpot burst straight into the camera.
Rendering 200,000 animated particles at 60 FPS in WebGL2: single-quad instanced rendering, dynamic vertex buffer streaming, and measuring upload bandwidth costs.
Any GitHub profile rendered as a navigable 3D universe. React, Three.js, WebGL — one instanced draw call per frame and a designed empty state.
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