raises the original game's living-AI budget so custom spawners can keep far more zombies active without the stock 25-AI ceiling recycling them. It also exposes density, optional body retention, process working-set tuning, presets, strict build validation, and a diagnostic log.
windows cmake cpp reverse-engineering win32 game-modding asi-plugin dead-island ai-limit memory-patching dead-island-2011 dead-island-modding limit-adjuster zombie-spawner zombie-density
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Updated
Jul 15, 2026 - C