This DirectSound wrapper allows overriding of application's choice of audio device.
It is useful for games that don't allow changing audio device (always use default audio device)
Can be used in conjuction with Virtual Audio Cable to capture game sounds separately from other system sounds.
Usage:
- Put dsound.dll in the game's folder
- Edit the target sound device in windows: add dsound_select anywhere in it's name.
Note: supposedly will only work with 32-bit games, as the original wrappers claim only 32 bit applications support.
Copyright (C) 2019 Elisha Riedlinger
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
- The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- This notice may not be removed or altered from any source distribution.
Code in this project is taken from:
Development was done in C++ using Microsoft Visual Studio Community 2017.