fix: Enhance Lossless Scaling Frame Generation (LSFG) integration (prevent freeze, save storage space) - #1822
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- Update LSFG Vulkan layer to v1.3.3, improve layer stability and prevent freezes in external mode - Move LSFG layer .so file from assets to jniLibs, treating it as a native library. - Prevent post-install cloud save synchronization and container creation for the Lossless Scaling utility app (App ID 993090) as it does not manage game saves. - Optimize `Lossless.dll` discovery by directly searching Steam install paths, bypassing container creation for the utility app, also check and delete existing created container to save storage space
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📝 WalkthroughWalkthroughLossless Scaling now installs the LSFG native library from the application library directory, searches Steam paths for its DLL, removes obsolete containers, and skips post-install cloud-save synchronization. ChangesLossless Scaling lifecycle
Estimated code review effort: 3 (Moderate) | ~25 minutes Merge Risk: 🔵 Low · up to The change avoids creating new containers for Lossless Scaling and attempts to remove existing ones, but cleanup may miss containers using the STEAM_993090 identifier, leaving bounded storage waste. The PR is mergeable with explicit owner awareness or a follow-up cleanup fix. Sequence Diagram(s)sequenceDiagram
participant SteamService
participant LsfgVkManager
participant ContainerManager
SteamService->>LsfgVkManager: Identify Lossless Scaling utility
LsfgVkManager->>ContainerManager: Remove obsolete container
LsfgVkManager->>ContainerManager: Install Lossless.dll
SteamService-->>SteamService: Emit completed non-syncing status
Possibly related PRs
Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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Inline comments:
In `@app/src/main/java/app/gamenative/utils/LsfgVkManager.kt`:
- Around line 581-587: Update the cleanup lookup in the Lossless Scaling removal
flow to search for the standard STEAM_ prefixed container ID first, using the
existing LOSSLESS_SCALING_APP_ID value. Preserve compatibility by falling back
to the bare app ID when no prefixed container is found, then continue deleting
the resolved container through the existing losslessContainer logic.
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app/src/main/jniLibs/arm64-v8a/liblsfg-vk-layer.sois excluded by!**/*.so
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app/src/main/java/app/gamenative/service/SteamService.ktapp/src/main/java/app/gamenative/utils/LsfgVkManager.kt
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Re-trigger cubic
…omendações (utkarshdalal#1828), download externo (utkarshdalal#1785), idioma (utkarshdalal#1817), popups (utkarshdalal#1827), README (utkarshdalal#1826) Conflitos resolvidos: - README.md: mantém o README do fork (atribuição librashader + build do fork) - LibraryScreen.kt: mantém os dois imports (Dispatchers + PostHog) - LibraryListCard.kt: combina o teaser de recomendação do upstream (utkarshdalal#1828) com os badges do fork (ShaderActiveBadge/ProfileOverrideBadge, specs M4/E) — badges só em jogos reais, teaser mostra o ícone AutoAwesome Verificado arquivo por arquivo: nenhum arquivo de shader ou gamepad é alterado por este merge (catalog.json, VulkanLibrashader, PerGameShaderStore, hub de gamepad intactos). LSFG (utkarshdalal#1822): liblsfg-vk-layer.so movida de assets/ para jniLibs; LsfgVkManager reconciliado (cópia de nativeLibraryDir, manifest segue em assets). Intermediário stale de assets limpo (gotcha AGENTS.md) — APK contém uma única cópia da .so. Validação: assembleModernDebug OK (3 ABIs librashader), 218 testes JVM verdes.
Description
Lossless.dlldiscovery by directly searching Steam install paths, bypassing container creation for the utility app, also check and delete existing created container to save storage spaceRelated change to lsfg-vk-android: GameNative/lsfg-vk-android#4
Recording
Screen_recording_20260816_075540.1.1.mp4
Type of Change
Checklist
#code-changes, I have discussed this change there and it has been green-lighted. If I do not have access, I have still provided clear context in this PR. If I skip both, I accept that this change may face delays in review, may not be reviewed at all, or may be closed.CONTRIBUTING.md.Summary by cubic
Updates the Lossless Scaling Frame Generation integration to v1.3.3, bundles the Vulkan layer as a native library, and stops creating/syncing a Steam container for app 993090 to improve stability and avoid external‑mode freezes. Previously we copied the layer from assets and created a container with post‑install cloud save sync; now we load from
jniLibs, readLossless.dlldirectly from Steam paths, skip container/sync, and remove any existing container.liblsfg-vk-layer.sotojniLibs/arm64-v8a;LsfgVkManagercopies fromapplicationInfo.nativeLibraryDir, while keeping the manifest in assets with a patchedlibrary_path.SteamService; emitsPostInstallSyncStatusChanged(false)and fixes the container ID format toSTEAM_993090.Lossless.dllby scanningSteamService.allInstallPathsusing the app’sinstallDir, with a fallback directory search; deletes any existingSTEAM_993090container to save space.Written for commit 7129761. Summary will update on new commits.
Summary by CodeRabbit
New Features
Bug Fixes