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eZeus Browser

A browser adaptation of Maurycy Liebner's eZeus, the C++ reimplementation of Zeus: Master of Olympus + Poseidon. The engine runs as WebAssembly; a small JavaScript client loads your own game assets and makes the game fill the browser window.

Playable prototype · v0.1.0-alpha.1 · Based on upstream 0.8.2-beta.4 · GPLv3

Game menu filling a wide browser window

Run it

  1. Install Python 3.11+ and have your own installed copy of Zeus + Poseidon available.
  2. Download ezeus-browser-v0.1.0-alpha.1.zip from Releases. Extract it and open a terminal in its ezeus-browser/ folder. This includes the compiled browser engine and matching source.
  3. Download the upstream eZeus 0.8.2-beta base ZIP separately. Keep it zipped.
  4. Prepare the local assets, then start the server:
python3 scripts/setup_runtime.py --game-root "/path/to/Zeus + Poseidon" --base-zip "/path/to/eZeus-0.8.2-beta.zip"
python3 scripts/serve_dev.py

Open http://127.0.0.1:8787/ and keep the terminal open. On Windows use py -3 instead of python3. The first load reads about 511 MB of assets and shows progress. Create/select a leader in the game's roster, then choose New Adventure. Use the game's own menus and controls.

For a source checkout, compile the engine first using BUILDING.md. GitHub's automatic “Source code” archives do not include the compiled engine. This is a local game server; accounts, public hosting, cloud saves and multiplayer are planned, not implemented.

Included now

  • Entire page is the game, with original menu artwork and controls.
  • Asset loading bar with bytes, percentage and verified file count.
  • Automatic viewport resizing, including portrait windows, without restarting the city.
  • Reduced idle rendering, hidden-tab suspension and a one-core build optimizer default.
  • Browser save storage through IndexedDB; native eZeus .ez loading exercised.
  • Copyable city blueprint: standalone HTML, PDF, SVG, PNG, coordinates and validation. This design targets the original game; eZeus housing rules differ.
Loading progress City and game controls
Asset loading progress Athens city in the browser

In-game dialog after resizing

These are screenshots from local browser checks, not mockups. The small Athens city is a smoke test, not a demonstration of a completed elite district. Game artwork belongs to its respective owners.

Read before playing

Original Zeus .sav files are not supported by eZeus's .ez loader. Renaming a file does not convert it. Native eZeus .ez compatibility has been smoke-tested; full campaign and repeated save/reload testing remain open.

Clearing cached images/files usually removes downloadable assets. Clearing site data/IndexedDB can also delete browser saves. Saves belong to a browser profile and origin, including the port; keep using the same address. There is no account backup or polished save import/export interface yet.

Scene loading can briefly flash different background pictures. The current loading widget chooses new pictures between preparation steps; this remains a known issue. The initial loading bar does not yet replace that in-game transition.

Documentation

Guide Contents
Setup and building Prerequisites, assets, source compilation, launch and troubleshooting
Current status What passed, known issues, save limitations and browser coverage
Architecture Engine/client/server boundaries and storage
Performance CPU controls and bounded diagnostic commands
Source guide Housing, beauty, roads, services and save format
Development plan / backlog Accounts, personal cities, updates, world map and multiplayer phases
Release notes Versioned changes and validation
Provenance Upstream source, dependency versions and asset ZIP checksum

Credits and licensing

The engine is primarily the work of Maurycy Liebner and upstream contributors, distributed under GPLv3. This repository adds browser integration, build/runtime adjustments and project documentation. Upstream source headers and the upstream README are retained. The ENG converter derives from Bianca van Schaik's MIT-licensed citybuilding-tools; see third-party notices and dependency notices.

Commercial game assets and personal saves are not bundled in this repository or browser release. Setup reads a locally installed game and the separately downloaded upstream runtime package. This is an unofficial project, not an official game release.

About

Unofficial eZeus browser port: C++/SDL via WebAssembly, full-window game client, local asset setup and city blueprints.

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