A crossplatform game based on Emini Physics Engine (Android, J2ME and desktop Java are supported)
- Endless gameplay with procedural world generation (random combination of predefined or custom structures)
- Levels (fully predefined tracks where you need to touch the finish element)
- Touchscreen and keyboard support
- Adaptive to screen resolution
- Built-in level and structure editor
- Custom structures: You can create create your own structures using the built-in editor and load them into the game by clicking "Load Structures" in the game's main menu. The game will then use your custom structures in world generation on a par with the built-in structures. You can also quickly test structures directly from the editor
- Custom levels: The built-in editor also allows to create custom levels, which can be loaded from the "Levels" menu or directly from the editor
git clone https://github.com/vipaoL/mobapp-game.git --recurse-submodules
Open android/ folder in Android Studio
Open desktop/ folder in IntelliJ IDEA
Use IntelliJ IDEA integration in KEmulator nnmod to open the project (j2me/ folder is the project root)
See .github/workflows/





