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About

A crossplatform game based on Emini Physics Engine (Android, J2ME and desktop Java are supported)

  • Endless gameplay with procedural world generation (random combination of predefined or custom structures)
  • Levels (fully predefined tracks where you need to touch the finish element)
  • Touchscreen and keyboard support
  • Adaptive to screen resolution
  • Built-in level and structure editor
  • Custom structures: You can create create your own structures using the built-in editor and load them into the game by clicking "Load Structures" in the game's main menu. The game will then use your custom structures in world generation on a par with the built-in structures. You can also quickly test structures directly from the editor
  • Custom levels: The built-in editor also allows to create custom levels, which can be loaded from the "Levels" menu or directly from the editor

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Build

git clone https://github.com/vipaoL/mobapp-game.git --recurse-submodules

IDE

Android

Open android/ folder in Android Studio

Desktop

Open desktop/ folder in IntelliJ IDEA

J2ME

Use IntelliJ IDEA integration in KEmulator nnmod to open the project (j2me/ folder is the project root)

Command-line

See .github/workflows/

About

A crossplatform game based on emini physics engine

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