Create tier structures#1225
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p-woznikowski
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Please improve as noted. I'm pushing a small batch of changes.
There are some changes that follow from the changes to the UI.
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| Tier structures control how customers are assigned to tiers and how their tier status changes over time. | ||
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| Go to **Loyalty hub → Tier structures** and select **Create tier structure**. |
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Recurring issue: no arrows, use >.
Also, since this sentence is about creating tiers, it should be in the section below.
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| Some issues appear directly in the step where they occur, such as missing required fields or invalid tier ranges. | ||
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| Some conflicts between steps may appear only after you save the tier structure as a draft. |
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This smells like a bug/waiting for improvement. These should appear dynamically during the configuration. I'll remove this for the time being.
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| - **Name tier structure**: enter a name for the structure | ||
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| <AccordionGroup> |
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Please redo this component into <Tabs>.
- Tab 1 – Point balance
- Tab 2 – Points earned, where you describe (doesn't have to be in accordions or tabs)
- Immediately
- Next tracking period
| - **Next tracking period**: updates at the start of the next cycle | ||
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| - **Tracking period value**: length of the tracking period | ||
| Maximum: **100000000** |
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Given that the limit is absurdly big and nobody will reach that many hours, let's skip this.
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| </Accordion> | ||
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| <Accordion title="Card definition"> |
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This is something that should be beyond the .
And change the name to Point wallet.
| Add a tier structure from the **Building Blocks** panel. | ||
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| <Note> | ||
| You can assign only one tier structure to a campaign. |
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...to a program.. In LV2, these are loyalty programs.
| 1. Open the **program Designer** | ||
| 2. In the **Building Blocks** panel, locate **Tier structures** | ||
| 3. If needed, activate a structure | ||
| 4. Use the **Quick assign** icon to add the structure to the campaign |
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No, you assign structure to a point wallet.
| 1. Open the **program Designer** | ||
| 2. In the **Building Blocks** panel, locate **Tier structures** | ||
| 3. If needed, activate a structure | ||
| 4. Use the **Quick assign** icon to add the structure to the campaign |
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Please redo this, the UI has changed apparently.
| <Note> | ||
| Only **active** tier structures can be added. | ||
| </Note> |
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Not needed/not true now.
| ### Removing a tier structure | ||
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| Remove tier structures from the **Building Blocks** panel. | ||
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| <Note> | ||
| You cannot remove a tier structure directly from the **Wallets** section after assignment. | ||
| </Note> No newline at end of file |
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Please re-verify, as this has changed.
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