Unity port of Too Fishy#14
Draft
wannerdev wants to merge 1 commit into
Draft
Conversation
Introduce a self-contained Unity 2022.3 project under unity/ that ports GameState, submarine movement, harpoon catching, inventory/selling, procedural depth sections, upgrades, pressure damage, and the blobfish boss. GameBootstrap builds the scene at runtime so Play works without hand-authored prefabs. Co-authored-by: wannerdev <wannerdev@users.noreply.github.com>
|
Bugbot is not enabled for your account, so this pull request was not reviewed. Enable Bugbot in the Cursor dashboard to get automatic reviews on future PRs. |
|
The latest updates on your projects. Learn more about Vercel for GitHub. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Adds a self-contained Unity 2022.3 remake of Too Fishy under
unity/, alongside the existing Godot project.Open
unity/in Unity Hub →Assets/Scenes/Main.unity→ Press Play.GameBootstrapbuilds the world at runtime (no prefab wiring required).Ported systems
How to run
unity/Assets/Scenes/Main.unityand press PlayControls: WASD move, LMB harpoon, E upgrades at dock, Esc pause.
Notes
meshes/can be swapped in later)unity/README.mdandUNITY.md