Skip to content

Unity port of Too Fishy#14

Draft
wannerdev wants to merge 1 commit into
masterfrom
cursor/unity-port-0b0e
Draft

Unity port of Too Fishy#14
wannerdev wants to merge 1 commit into
masterfrom
cursor/unity-port-0b0e

Conversation

@wannerdev

Copy link
Copy Markdown
Owner

Summary

Adds a self-contained Unity 2022.3 remake of Too Fishy under unity/, alongside the existing Godot project.

Open unity/ in Unity Hub → Assets/Scenes/Main.unity → Press Play. GameBootstrap builds the world at runtime (no prefab wiring required).

Ported systems

  • GameState — depth stages, money, health, upgrades, pressure damage, dock sell/heal
  • Player — 2.5D submarine movement (Godot accel/caps), harpoon, buoy/drone/pickaxe upgrades
  • Fish — stage spawn tables, weight/price/shiny, scatter AI
  • Inventory — cargo weight caps + smart replace
  • Level — procedural 25 m sections, barriers, lava zones, fog by stage
  • Boss — blobfish after 500 m+

How to run

  1. Unity Hub → Add → select unity/
  2. Open with Unity 2022.3 LTS (or newer)
  3. Open Assets/Scenes/Main.unity and press Play

Controls: WASD move, LMB harpoon, E upgrades at dock, Esc pause.

Notes

  • Visuals use procedural primitives so the game is playable without importing Godot FBX assets (models from meshes/ can be swapped in later)
  • AK-47 / full intro cinematic are lighter than Godot; the core dive → catch → sell → upgrade → boss loop is playable
  • See unity/README.md and UNITY.md
Open in Web Open in Cursor 

Introduce a self-contained Unity 2022.3 project under unity/ that ports
GameState, submarine movement, harpoon catching, inventory/selling,
procedural depth sections, upgrades, pressure damage, and the blobfish
boss. GameBootstrap builds the scene at runtime so Play works without
hand-authored prefabs.

Co-authored-by: wannerdev <wannerdev@users.noreply.github.com>
@cursor

cursor Bot commented Jul 15, 2026

Copy link
Copy Markdown

Bugbot is not enabled for your account, so this pull request was not reviewed.

Enable Bugbot in the Cursor dashboard to get automatic reviews on future PRs.

@vercel

vercel Bot commented Jul 15, 2026

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for GitHub.

1 Skipped Deployment
Project Deployment Actions Updated (UTC)
build Ignored Ignored Jul 15, 2026 6:21pm

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants