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Contributor
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I have no vote on this one as that is a feature I am not going to use. But maybe I will at least try it tonight to see if it works on my machine if that is of help to you in this case. |
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Would be helpful, but no pressure at all, only if you have the time and feel like it. Thanks. |
Contributor
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I guess tonight I can have look at it. Just a heads-up: I will be away for the next couple of days so I might not respond a lot/delayed/at all. ;-) |
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I won't make it tonight. Don't expect anything meaningful from me before early next week. ;-) |
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Summary
Adds generic edge-based Waybar auto hide/reveal, driven by compositor IPC state.
It includes:
state.pointer.reveal_hover,state.pointer.reveal_edge)contrib/waybar/vwl-revealMotivation
I got a new laptop with an OLED screen that's potentially prone to burn in damage. In order to mitigate this, it seems like a good idea to auto hide/reveal waybar on mouse hover where waybar /should/ be.
What Changed
state.pointer.outputstate.pointer.reveal_hoverstate.pointer.reveal_edge(top|bottom|left|right|null)contrib/waybar/vwl-reveal:vwlctl subscribetop|bottom|left|right)SIGUSR1Known Bug
On empty workspaces, hide/show can fail to repaint immediately (bar ghosting/stale pixels may remain until later damage). Will try to fix later.