Skip to content

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Overview

The cub3D project is a 3D graphical representation of an environment created from a first-person perspective using ray-casting principles. This project serves as an introduction to graphics programming in C, utilizing the miniLibX library for rendering and user interaction.

Objectives

The primary goals of the cub3D project include:

  • Developing a solid understanding of ray-casting algorithms.
  • Gaining experience in graphical programming and window management.
  • Implementing various wall textures based on their orientation (North, South, East, West).
  • Ensuring smooth window management during rendering.

Features

  • Ray-Casting Engine: A functional ray-casting engine that simulates a 3D environment.
  • Textured Walls: Different textures for walls based on their direction, enhancing the visual experience.
  • User Interaction: Basic controls for navigating through the environment.
  • Configuration File Parsing: The program parses a configuration file to set up the map and other environment parameters, allowing for flexible scene descriptions.
  • Memory Management: Proper handling of dynamic memory allocation to prevent leaks and ensure stability.

Technical Details

  • Language: C
  • Libraries Used: miniLibX for graphics rendering.
  • Makefile: Includes rules for compiling, cleaning, and managing the project.
  • Norm Compliance: The code adheres to the coding standards and norms specified for the project.

Installation

To run the cub3D project, clone the repository:

git clone https://github.com/windchaser-surf/Cub3D.git
cd Cub3D
./cub3D_bonus maps/map1.cub

Conclusion

The cub3D project has been a valuable learning experience, allowing me to explore the intersection of mathematics and computer graphics. It has enhanced my programming skills and provided a deeper understanding of how 3D environments are rendered in real-time.

About

My first RayCaster with miniLibX

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages