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wishday
Doudizhu
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fix: 地主仅剩1张且即将出牌时农民AI出最大牌封堵(修正编译:补全myIndex参数传递)
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#90:
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2m 50s
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fix: 地主仅剩1张且即将出牌时农民AI出最大牌封堵,不再无脑过牌送赢
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#89:
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2m 24s
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2m 24s
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ci: 升级 actions/setup-java 至 v5,消除弃用告警
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#88:
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2m 34s
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build: 提交固定 debug 密钥库,统一本地与 CI 签名以支持覆盖安装
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#87:
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0631cba
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2m 31s
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2m 31s
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fix: 普通模式农民AI不再无谓压队友,补全isUnbeatable牌数/三带附件约束
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#86:
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2m 39s
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fix: 修正结算剩余牌行宽公式,修复电脑A右对齐牌带溢出/越中线
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#85:
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680a224
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2m 39s
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2m 39s
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fix: 修复备份导入编译错误(OpenDocument 无参构造 + 显式导入 thread)
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#84:
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bcbdab3
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2m 26s
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2m 26s
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feat: 结算/设置UI修复、CI构建时间版本、SAF备份导入(含二次确认)
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#83:
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2m 20s
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2m 20s
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ci: 构建版本号注入 commit 短编号并自动递增 versionCode
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#82:
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7c533e4
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2m 25s
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2m 25s
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ui: 主菜单难度按钮宽度减半并在上方居中显示「请选择难度」
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#81:
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d8b4bf2
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2m 14s
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2m 14s
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feat: 积分规则修复、大师叫分调整与思考时间设置
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#80:
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e74ff9b
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2m 4s
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2m 4s
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fix(ui): 修复设置窗口编译错误(drawMasterStrategyPanel 误用未定义 panelH,应为参数 ph)
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#79:
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695b216
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2m 21s
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ui/ai: 设置窗口UI调整 + 开局主动权降权 + 残局建模分级细化 + 修复设置退出后按钮变灰
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#78:
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eb35ac7
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wishday
2m 2s
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大师模式:新增 AI 策略设置(队友/提示开关)并统一叫分阈值
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#77:
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8602b79
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2m 27s
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2m 27s
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fix(ai): 残局感知人类建模分级 + 提示预算放宽至300ms/45万 + 回合下限降至1.5s
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#76:
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20982ac
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2m 28s
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fix(ui): 振动改用单参vibrate+DEFAULT_AMPLITUDE,兼容鸿蒙/各机型并修复闪退
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#75:
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2m 28s
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fix(ui): 修正振动编译错误(USAGE_GAME/Composition在API34不存在,改用USAGE_TOUCH/EFFEC…
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#74:
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0922ad0
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2m 18s
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fix(ui): 振动改用系统预定义效果+USAGE_GAME,修复部分机型(小米HyperOS)无震动
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#73:
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7b0f015
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wishday
1m 54s
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1m 54s
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fix(ai): 残局感知人类建模分级 + 提示预算放宽至300ms/45万 + 回合下限降至1.5s
Build & Release APK
#72:
Commit
20982ac
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2m 32s
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2m 32s
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fix(ai): 大师模式开局主动权权重随手牌数衰减,避免开局甩大牌
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#71:
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835e726
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2m 21s
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ui: 顶部统计居中、手牌宽度提至95%、结算按钮下移、电脑框名/身份互换
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#70:
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d2fddfc
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2m 19s
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2m 19s
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feat(game): 电脑出牌保证单回合最少耗时2秒
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#69:
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d00886b
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1m 54s
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1m 54s
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feat(ui): 回合提示文字从顶部状态栏移到各玩家牌堆附近
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#68:
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03a6978
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2m 30s
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feat(ai): 大师模式地主AI针对人类农民节点引入期望极大搜索
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#67:
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f281bd2
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2m 9s
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feat(ai): 地主面对人类农民时额外抢占主动权以提升胜率
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#66:
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eec8423
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wishday
1m 58s
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1m 58s
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