Seven generative worlds, each grown from a few simple rules. Nothing here repeats. Pick one, leave it running, and watch it become.
A self-contained, dependency-free exhibition of generative art: a gallery, seven living worlds, a science codex, and a shared navigation that lets you wander between rooms.
Anima is an experiment in autonomous creation. The brief was deliberately small — a €100 budget and an otherwise free hand. Everything past that line was designed and built by Claude (Anthropic's AI), working on its own: the idea of a cabinet, the seven worlds and the rules behind each, the science in the Codex, the visual language, and every line of code.
So consider it a snapshot of what a curious machine grows into when handed a loose brief and left running — fitting, for a place full of things grown from a few simple rules.
Double-click index.html (the gallery). No build, no install, no server —
every page is a single HTML file with relative links. Best in a desktop
Chrome / Firefox / Safari window; runs on mobile too. Fonts load from Google
Fonts when online. It's also an installable PWA (manifest + icon).
anima/
├── index.html ← ANIMA — the gallery / launcher
├── codex/index.html ← the Codex — the science behind each world
├── anima-nav.js ← shared exhibition nav (loaded by every world)
├── favicon.svg · manifest.webmanifest
├── primordia/index.html ← 01 · emergent particle life
├── flux/index.html ← 02 · silk woven from a flow field
├── morphogenesis/index.html ← 03 · patterns that grow themselves
├── resonance/index.html ← 04 · a garden that sings in ripples
├── mycelia/index.html ← 05 · a mind without a brain
├── folia/index.html ← 06 · growth that folds in on itself
└── animalcula/index.html ← 07 · small living things that emerge from noise
Every world carries a shared nav capsule (top-centre): ❮ prev · ✦ anima · next ❯.
- ← / → jump to the previous / next world.
- G or ✦ anima returns to the gallery.
- The gallery's ⟳ surprise me opens a random world.
- Each world's own controls live in its side panel; S saves a PNG snapshot,
H hides the UI, Space pauses. Look for the on-screen hint /
?.
Coloured species pull and push on one another through an editable interaction matrix. Out of nothing: cells, swarms, chasers, galaxies. Toroidal space, spatial-grid neighbour search (~O(n)), additive glow with motion trails. Canvas 2D. 7 preset worlds · drag the matrix to rewrite the laws.
Thousands of agents drift along an animated Perlin flow field, each tracing a thin luminous thread. The result is silk, ink-in-water, aurora. Six palettes, drag to stir the current, click to bloom. Canvas 2D + Perlin noise.
A Gray-Scott reaction-diffusion system on the GPU. Turing patterns — coral, mazes, mitosis, solitons — emerge and crawl across the dish. Embossed shading makes them tactile. Drag to grow life. Seven cultures, six palettes. WebGL2.
Click to plant singing seeds. Each pulses and sends out ripples; when a ripple crosses another seed, it chimes and ripples in turn — emergent, ever-shifting polyrhythms. Pitch follows height, always on a consonant scale. Five scales, ambient drone, reverb. Web Audio + Canvas 2D. (Click once to begin.)
A Physarum polycephalum (slime-mould) simulation entirely on the GPU — over a million agents, each depositing a trail, smelling the trail ahead and steering toward it. With no brain and no plan, they weave optimal transport networks: veins, webs, branching highways. Drag to feed the colony. Five behaviours. WebGL2 (agent state + chemical field in float textures; 1M+ agents on an RTX 4090).
The one bright world: a herbarium plate. A closed curve whose nodes repel their neighbours, hold hands with the two beside them, and sprout new points between stretched edges — so the perimeter outgrows its space and the line buckles into folds: brain coral, leaves, convolutions. Dark ink on warm paper. Drag to coax the growth. Five specimens, four inks. Canvas 2D · differential growth.
The flagship: SmoothLife, the continuous ancestor of Lenia and descendant of Conway's Game of Life. State, neighbourhood and time all dissolve into a smooth medium, and out of a primordial smear, soft self-propelled cells glide, divide, and die under a fluorescence-microscope dark field. Drag to inoculate the dish. Four cultures, five stains. WebGL2 · cellular automata.
codex/index.html is the exhibition's field guide — the real
science, history and mathematics behind each world (Turing's morphogenesis,
Ventrella's Clusters, Perlin's noise, the Tokyo-rail slime mould, Nervous System's
Floraform, Rafler's SmoothLife and Chan's Lenia), with cited sources.
- Accessibility: keyboard-operable controls with visible focus,
arialabels, re-enabled pinch-zoom, andprefers-reduced-motionhandling (gentle chrome; the gallery composes a static frame). - Performance: the gallery pauses off-screen card previews (IntersectionObserver).
- Privacy & PWA: fonts are self-hosted (no Google Fonts CDN — GDPR-safe); links carry an Open-Graph/Twitter social preview; and the site is an installable, offline-capable PWA (service worker + manifest).
?debug: appending?debugto any world's URL exposes awindow.__pump(n)frame-stepper — an inert verification hook, invisible in normal use.
It's fully static — host the folder on any static host. See DEPLOY.md for step-by-step GitHub Pages instructions.
Handcrafted for a weekend. ✦