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4 changes: 2 additions & 2 deletions README.html
Original file line number Diff line number Diff line change
Expand Up @@ -262,8 +262,8 @@ <h2 id="basics">BASICS</h2>
<p>Some built-in Bivectors exist:</p>

<pre><code>Biv::xy xy; //&lt;-- XY Counterclockwise Unit Area Biv(1,0,0)
Biv::xz xy; //&lt;-- XZ Counterclockwise Unit Area Biv(0,1,0)
Biv::yz xy; //&lt;-- YZ Counterclockwise Unit Area Biv(0,0,1)
Biv::xz xz; //&lt;-- XZ Counterclockwise Unit Area Biv(0,1,0)
Biv::yz yz; //&lt;-- YZ Counterclockwise Unit Area Biv(0,0,1)
</code></pre>

<p>While it is perfectly valid to write <code>Vector</code>, <code>Bivector</code> and <code>Rotor</code>, you&#8217;ll notice I&#8217;ve truncated them to their three letter nicknames, <code>Vec</code> and <code>Rot</code>.<br/>
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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -236,8 +236,8 @@ Bivectors are also just three elements long, and are built the same way Vectors
Some built-in Bivectors exist:

Biv::xy xy; //<-- XY Counterclockwise Unit Area Biv(1,0,0)
Biv::xz xy; //<-- XZ Counterclockwise Unit Area Biv(0,1,0)
Biv::yz xy; //<-- YZ Counterclockwise Unit Area Biv(0,0,1)
Biv::xz xz; //<-- XZ Counterclockwise Unit Area Biv(0,1,0)
Biv::yz yz; //<-- YZ Counterclockwise Unit Area Biv(0,0,1)

While it is perfectly valid to write `Vector`, `Bivector` and `Rotor`, you'll notice I've truncated them to their three letter nicknames, `Vec` and `Rot`.
That's up to you: Both long-name and nick-name versions are valid in libvsr (they are typedef'ed to each other).
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4 changes: 2 additions & 2 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -262,8 +262,8 @@ <h2 id="basics">BASICS</h2>
<p>Some built-in Bivectors exist:</p>

<pre><code>Biv::xy xy; //&lt;-- XY Counterclockwise Unit Area Biv(1,0,0)
Biv::xz xy; //&lt;-- XZ Counterclockwise Unit Area Biv(0,1,0)
Biv::yz xy; //&lt;-- YZ Counterclockwise Unit Area Biv(0,0,1)
Biv::xz xz; //&lt;-- XZ Counterclockwise Unit Area Biv(0,1,0)
Biv::yz yz; //&lt;-- YZ Counterclockwise Unit Area Biv(0,0,1)
</code></pre>

<p>While it is perfectly valid to write <code>Vector</code>, <code>Bivector</code> and <code>Rotor</code>, you&#8217;ll notice I&#8217;ve truncated them to their three letter nicknames, <code>Vec</code> and <code>Rot</code>.<br/>
Expand Down