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xen.material.comp

  • translate jit.gl.material shaders in JitterGL3 to GLSL-shaders for jit.gl.shader
  • optimize the native jit.gl.material normalmap-calculation from heightmap texture using the fragment shader

optimization of shader GLSL-code yet to be achieved

  • avoid occasional linear glitches across normalmap
  • inherit texture dimensions in GL3 for precise mapping
  • modulate material colors natively available in jit.gl.material in the shader code

__ any support and improvements welcome.

Tim H. / Xenorama

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