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17 changes: 0 additions & 17 deletions .changeset/compose-nose-cut.md

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24 changes: 0 additions & 24 deletions .changeset/feature-depth-parallax.md

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13 changes: 0 additions & 13 deletions .changeset/premultiplied-textures.md

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25 changes: 25 additions & 0 deletions packages/editor/CHANGELOG.md
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# @ikijs/editor

## 0.4.0

### Minor Changes

- a92c107: Auto-rigged facial features slide across the face on the head turn and nod
(depth parallax) whenever the layer set has a `nose` role. The face contour
rides the pinned cylinder bake as before — its silhouette stays put and only
foreshortens — but the eye stack, lashes, brows, both mouths, blush and the
nose each carry an `AngleX` `translateX` and an `AngleY` `translateY` binding
worth their `FEATURE_DEPTH` share of the bulk slide the bake pins out: the
nose 0.08 of the cylinder radius, everything else 0.04 — so the nose leads
and the features slide across the contour, which only foreshortens. The
shares are deliberately small: the contour does not turn, so a 3/4 view's
feature layout at the 30° stop read as features sliding on a plate. The bangs
slide with the brows on the nod at the same depth; their turn lead is
unchanged. Without a `nose` layer nothing
slides: a nose painted into the face plate that stays put while the eyes and
mouth move reads worse than no parallax (a blind review ranked it below the
static rig), and `@ikijs/mcp`'s composer now cuts the nose out of the face so
generated characters get the layer. The rest pose is unchanged (the bindings
are symmetric about zero). The nod unit is now `headNodParallaxUnit` — the
bulk pinned at the nod's own half-angle bend — instead of a turn-sized scale;
`hair_back`'s nod follow is converted to it and moves the same pixels. Rigs
are regenerated, not migrated.

## 0.3.1

### Patch Changes
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2 changes: 1 addition & 1 deletion packages/editor/package.json
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{
"name": "@ikijs/editor",
"version": "0.3.1",
"version": "0.4.0",
"description": "Headless editing core and auto-rigger for .iki 2D puppet models — DOM-free edit commands, undo/redo, atlas and UV math",
"keywords": [
"iki",
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14 changes: 14 additions & 0 deletions packages/engine/CHANGELOG.md
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# @ikijs/engine

## 0.3.2

### Patch Changes

- 6090b24: Textures are now uploaded premultiplied (`UNPACK_PREMULTIPLY_ALPHA_WEBGL`),
and the fragment shader no longer premultiplies a second time. Sampled
straight, LINEAR filtering at an alpha edge blended a texel's rgb with
whatever rgb its transparent neighbour carried — black, or the palette entry a
quantized atlas stored there — so hair strands drew a speckled fringe and a
part whose edge sits on skin (the nose the composer now cuts out of the face)
drew a one-pixel outline of that colour. Premultiplied, a transparent texel
contributes nothing. Rendering is otherwise unchanged; the tint's alpha still
scales the colour.

## 0.3.1

### Patch Changes
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2 changes: 1 addition & 1 deletion packages/engine/package.json
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{
"name": "@ikijs/engine",
"version": "0.3.1",
"version": "0.3.2",
"description": "WebGL2 runtime that plays .iki 2D puppet models in the browser — an open-source Live2D alternative for VTuber-style avatar animation",
"keywords": [
"iki",
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23 changes: 23 additions & 0 deletions packages/mcp/CHANGELOG.md
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# @ikijs/mcp

## 0.6.0

### Minor Changes

- 496d4cb: `compose_layers_from_parts` cuts the nose out of the face into its own
`nose.png` layer: within the gap between the eyes, from the eye line down to
the mouth, every pixel that is not the face's skin colour (line art and
shadow, judged row by row so shading across the face is not ink) moves to the
nose layer and the face gets skin filled in behind it, so the two composite
back to the original drawing at rest. A cut that would take a large share of
the window, or one holding half-transparent pixels, is declined and the face
stays whole. `auto_rig_from_layers`
keys the new feature depth parallax on that layer — the nose leads the head
turn, the mouth and eyes follow at their own depths — which a nose painted into
the face plate cannot do. A face with no drawn nose composes as before and
reports `nose` under `skipped`; a stale `nose.png` from an earlier compose is
removed then, as for a skipped optional role.

### Patch Changes

- Updated dependencies [a92c107]
- @ikijs/editor@0.4.0

## 0.5.0

### Minor Changes
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2 changes: 1 addition & 1 deletion packages/mcp/package.json
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{
"name": "@ikijs/mcp",
"version": "0.5.0",
"version": "0.6.0",
"description": "MCP server that lets AI agents read, validate and auto-rig .iki 2D puppet models from role-named PNG layers",
"keywords": [
"iki",
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