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rocket-league-stats-api

npm CI License: MIT

TypeScript client for Rocket League's official Stats API (MatchStatsExporter_TA). Connects to the local TCP socket Rocket League opens during matches, frames the raw JSON stream, decodes the envelope, and emits fully typed events.

Heads-up: the Stats API is a raw TCP socket that streams concatenated JSON — not a WebSocket — and Data is a JSON-encoded string, not a nested object. Both points are easy to miss; this package handles them for you.

Install

npm install rocket-league-stats-api
# or
bun add rocket-league-stats-api

Requires Node.js 20+ or Bun. Browser environments are not supported (no raw TCP).

Enable the Stats API in Rocket League

The exporter is off by default. Edit (or create) this file before launching Rocket League:

<Rocket League install>\TAGame\Config\DefaultStatsAPI.ini

Paste the following and save:

[TAGame.MatchStatsExporter_TA]
Port=49123
PacketSendRate=10
  • PacketSendRate is updates per second (1–120). 0 disables the API.
  • The section header [TAGame.MatchStatsExporter_TA] is required.
  • Restart Rocket League after editing the file.
  • Events only stream while a match is active — saved-replay viewing does not produce data.

Quick start

import { RocketLeagueStatsClient } from "rocket-league-stats-api";

const client = new RocketLeagueStatsClient({
  host: "127.0.0.1", // default
  port: 49123,        // default; matches DefaultStatsAPI.ini Port
});

client.on("connected", () => console.log("Connected"));
client.on("disconnected", ({ reason }) => console.log(`Disconnected (${reason})`));
client.on("error", (err) => console.error(err));

client.on("UpdateState", (data) => {
  console.log(`${data.Players.length} players, clock ${data.Game.TimeSeconds}s`);
});

client.on("GoalScored", (data) => {
  console.log(`Goal by ${data.Scorer?.Name} (speed ${data.GoalSpeed})`);
});

await client.connect();

API

new RocketLeagueStatsClient(options?)

Options:

Option Type Default Description
host string "127.0.0.1" Host where Rocket League is listening.
port number 49123 Port from DefaultStatsAPI.ini's Port= directive.
connectTimeoutMs number 5000 Initial-connect timeout. After timeout, connect() rejects.
autoReconnect boolean false If true, reconnects with exponential backoff after the socket closes.
reconnectDelayMs number 1500 Initial reconnect delay (only used when autoReconnect: true).
maxReconnectDelayMs number 30000 Cap on reconnect backoff.

client.connect(): Promise<void>

Opens the socket. Resolves once connect fires, or rejects on socket error / timeout.

client.disconnect(): void

Closes the socket and cancels any pending reconnect.

client.on(event, listener) / .once(event, listener) / .off(event, listener)

Subscribe to game or lifecycle events. Listeners are typed: client.on("UpdateState", data => ...) infers data as UpdateStateData.

Game events

Every event documented by Psyonix is forwarded with its parsed payload:

UpdateState, GoalScored, MatchEnded, StatfeedEvent, BallHit, ClockUpdatedSeconds, MatchCreated, MatchInitialized, MatchDestroyed, CountdownBegin, RoundStarted, GoalReplayStart, GoalReplayWillEnd, GoalReplayEnd, PodiumStart, MatchPaused, MatchUnpaused, CrossbarHit, ReplayCreated.

Lifecycle events

Event Payload
connected void
disconnected { reason: "closed" | "ended" | "error" | "manual"; error?: Error }
error Error
parseError { error: Error; frame: string }
message { event: StatsApiEventName; data: unknown } — fires for every message

Types

All types are exported from the package root, including Player, Team, GameState, UpdateStateData, GoalScoredData, StatfeedEventData, etc. The full event-name → payload-type mapping is StatsApiEventMap.

Low-level utilities

If you want to plug the framer or the envelope decoder into your own transport (e.g., piping captured fixtures back through the same parsing pipeline), import them directly:

import { JsonFrameBuffer, decodeEnvelope } from "rocket-league-stats-api";

const buf = new JsonFrameBuffer();
buf.push(socketChunk);
for (const raw of buf.drain()) {
  const decoded = decodeEnvelope(raw);
  // { event, data }
}

Gotchas worth knowing

  • Bot matches collapse PrimaryId. Every bot in a private match reports PrimaryId: "Unknown|0|0". If you key your own player map by PrimaryId alone, every bot collapses into one entry. Use (TeamNum, Shortcut, Name) as a fallback.
  • Boost is spectator-scoped. The Boost field on Player only appears when the client is spectating or on that player's team. Treat it as optional and render -- when absent rather than assuming 0.
  • Saved-replay viewing emits nothing. The exporter only streams during live matches, online or private.
  • No position data. The Stats API does not document continuous player or ball positions, so minimaps and heatmaps are not implementable from this feed alone.

Examples

The examples/ folder has runnable scripts. Run the live capture against your local Rocket League:

bun run example:capture
# or
npx tsx examples/capture.ts

Development

bun install
bun test
bun run typecheck
bun run build

The framer and envelope decoder are pure-function modules with full unit-test coverage; the client has integration-style tests against a local TCP mock.

Disclaimer

This package is not affiliated with, endorsed by, or sponsored by Psyonix, LLC or Epic Games, Inc. Rocket League is a registered trademark of Psyonix, LLC. All event names and field shapes match the public Stats API spec at the time of writing — Psyonix may add, remove, or rename fields without notice.

License

MIT

About

TypeScript client for Rocket League's official Stats API (MatchStatsExporter). Connects over local TCP, frames the JSON stream, and emits fully typed events.

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