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FAQ
A: Yes! The plugin fully supports Folia's region-based scheduling.
A: 1.20.4 and higher (requires Java 21+).
A: Generally no. But if you use Lands, GriefPrevention, WorldGuard, or Towny, they may influence death handling in specific areas. See Advanced Configuration.
A:
- Run
/dki reload - Check console for errors
- Make sure your YAML syntax is correct (use spaces, not tabs)
A:
integrations:
lands:
enabled: true
in-own-land:
keep-items: true
keep-xp: trueA:
rules:
death-cause:
enabled: true
pvp:
keep-items: true
keep-xp: true
pve:
keep-items: false
keep-xp: trueA:
rules:
night:
keep-items: false
keep-xp: trueA: Yes.
rules:
first-death:
enabled: true
keep-items: true
keep-xp: trueA: Yes, use the streak rule.
rules:
streak:
enabled: true
threshold: 3
window-seconds: 300
keep-items: false
keep-xp: falseA: Make sure:
- Lands is loading before DynamicKeepInv
- You're using a compatible Lands version
- Check console for API errors
A: You need:
- Vault plugin
- An economy plugin (EssentialsX, CMI, etc.)
-
economy.enabled: truein config
A: Check the priority order:
- Bypass permission (highest)
- First death
- Death streak
- Protection integrations
- Death cause (PvP/PvE)
- Time-based (lowest)
Higher priority settings override lower ones.
rules:
day:
keep-items: false
night:
keep-items: falserules:
day:
keep-items: true
night:
keep-items: truerules:
day:
keep-items: true
night:
keep-items: falserules:
death-cause:
enabled: true
pvp:
keep-items: true
keep-xp: true
pve:
keep-items: false
keep-xp: falseA: Set economy mode to gui:
economy:
enabled: true
cost: 100.0
mode: "gui"
gui:
timeout: 30
expire-time: 300When players die:
- GUI opens after respawn with Pay/Drop options
- They have 30 seconds to decide
- If they don't choose, items are dropped
- If they disconnect, the pending death is saved for 5 minutes
A: Yes! They can use /dki confirm to reopen the confirmation GUI, as long as the timeout hasn't expired.
A: Items will be dropped automatically. The GUI requires a working economy (Vault + economy plugin) to function.
A: No! If you just want:
- Day = keep inventory
- Night = drop items
- Lands handles its own areas
Just disable death-cause:
rules:
death-cause:
enabled: false
integrations:
lands:
enabled: true
override-lands: falseThis way:
- Inside Lands → Lands' keepInventory setting applies
- Outside Lands (wilderness) → Time-based rules apply
- No death-cause complexity
A: Priority order (highest to lowest):
-
Bypass permission -
dynamickeepinv.bypass - First death
- Death streak
- Protection integrations - Lands/GriefPrevention/WorldGuard/Towny
- Death cause - PvP/PvE settings
- Time-based - Day/Night rules
Example: Player dies at night, killed by another player, in wilderness:
- If
death-cause.enabled: true→ PvP settings apply - If
death-cause.enabled: false→ Night settings apply
A:
integrations:
lands:
enabled: true
override-lands: false
wilderness:
enabled: true
keep-items: false
keep-xp: trueWith override-lands: false, the plugin won't touch areas inside Lands. Only wilderness (unclaimed) will use your settings.