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Branch event architecture - #3

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AmadeoPonceGTech wants to merge 204 commits into
AmelieHeinrich:mainfrom
AmadeoPonceGTech:branch_event_architecture
Open

Branch event architecture#3
AmadeoPonceGTech wants to merge 204 commits into
AmelieHeinrich:mainfrom
AmadeoPonceGTech:branch_event_architecture

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AmadeoPonceGTech and others added 30 commits March 18, 2026 09:44
# Conflicts:
#	.idea/editor.xml
#	main.cpp
…chitecture

# Conflicts:
#	Sources/GameAssembly/GameAssembly.cpp
#	imgui.ini
…vent_architecture

# Conflicts:
#	Sources/GameAssembly/Entities/Characters/Diane.cpp
#	Sources/GameAssembly/Entities/Characters/Diane.h
#	Sources/GameAssembly/Entities/Enemies/Enemy.h
#	Sources/GameAssembly/Entities/Enemies/Rat.cpp
#	Sources/GameAssembly/Entities/Enemies/Rat.h
#	Sources/GameAssembly/Entities/Entity.cpp
#	Sources/GameAssembly/Entities/Entity.h
#	Sources/GameAssembly/GameAssembly.cpp
Level unlocking added
…h_event_architecture

# Conflicts:
#	.idea/workspace.xml
#	Sources/GameAssembly/GameAssembly.cpp
…nch_event_architecture

# Conflicts:
#	.idea/workspace.xml
#	imgui.ini
AmadeoPonceGTech and others added 30 commits April 8, 2026 12:40
# Conflicts:
#	.idea/workspace.xml
#	imgui.ini
# Conflicts:
#	.idea/workspace.xml
…vent_architecture

# Conflicts:
#	.idea/workspace.xml
#	Sources/GameAssembly/Entities/Characters/Close DPS/Alex.cpp
#	Sources/GameAssembly/Entities/Enemies/Forest/RunicDeer.cpp
#	Sources/GameAssembly/Entities/Enemies/Forest/RunicDeer.h
#	Sources/GameAssembly/Main/Game.cpp
#	Sources/GameAssembly/Main/Gameplay/Gameplay.cpp
#	Sources/GameAssembly/Main/Gameplay/Gameplay.h
#	imgui.ini
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3 participants