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Show each player's set in the lobby, and refuse to start when they differ, naming the file that differs.
Where.launcher/src/ (launcher, game-server, master-server, common), and the engine's rwe_bridge JSON IPC if the engine should report what it actually loaded.
Done when two launchers with different archives cannot start a game together, and the lobby says which archive is the problem.
From the ROADMAP: mod management is the stated reason the launcher exists. Before a network game starts, every player should be running the same data.
Needed
.hpi,.ufo,.ccxand.gp3files in the data directory, in the order the VFS loads them (src/rwe/vfs)..ufofrom A zlib chunk with no trailer is read to its declared size #35 is 2.1 GB), so cache hashes by path, size and modification time, and hash in the background.Where.
launcher/src/(launcher,game-server,master-server,common), and the engine'srwe_bridgeJSON IPC if the engine should report what it actually loaded.Done when two launchers with different archives cannot start a game together, and the lobby says which archive is the problem.
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https://claude.ai/code/session_018moxVoyHDBoHqkw8uqS3HX