Conversation
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I've been mulling this over in the back of my mind for a while and I finally got round to finishing it. I'm happy with it in this state. Nudgeconomy was a bad idea so I just scrapped it entirely |
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I also chucked in the cheer/boo stuff retroactively because I was there already |
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my ideaguy: spend nudges to nudge the radstorm timer closer to the demise of the crew |
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the one meme of the guy saying something innocuous then the other guy says something weird and hes looking over weirdly: Normal guy: I just put 2 nudges on the clown, they're really funny - hey, who nudged radstorm so close! Radiation guy: It's called Radstorm Humour buddy |
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Can you make the green guy have an aura and it get stronger in the second frame. Like in my mind its a pixelated set of concentric circles with dithering. Obviously dont do that if its too much |
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also remove the bit where he says "-who nudged the radstorm" it breaks the flow |
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this doc is really lean on the specifics but I already have a good enough idea of what I want to experiment with and this is a decent base to playtest with |


I wrote this doc in like an hour so it's probably not fleshed out enough. The nudgeconomy is very fucky because it's sorta going against what I feel nudges are about (making an interesting round) so it either needs scrapping or coming up with a better way to encourage nudging cool people.
The writing is a bit example heavy as well.
would close #92