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Binary file added src/assets/design/roundflow/radstorm-humour.png
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36 changes: 30 additions & 6 deletions src/design/roundflow/stagehands.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,11 +29,35 @@ These observers, by virtue of being equal parts spectators and participants in t
Additionally, it creates a situation where, even though stagehands are not part of the physical round, they are still capable of having an impact on things as a group.
Stagehands can freely talk with each other and coordinate votes to create interesting decisions, which helps lessen the feeling of being "excluded" from the round after death.

### Blessings & Curses {.es-unimplemented}
## Stagehand Emotes

Blessings and curses are types of stagehand-initiated vote that allows them to have a more targeted effect on the round.
Rather than simply choosing options, a stagehand can create a vote for a specific action (good or bad) to happen targeting another player.
The other stagehands are then required to vote Yes or No whether the action should be allowed to occur.
Emotes are actions made available to stagehands which play a matching audio sample to the stagehands and have a chance for living people in the area to hear.

This essentially functions as a player-oriented version of admemes, where the stagehands as a collective can choose to reward or punish players for their actions, often to great comedic effect.
While these things obviously shouldn't have as high of a game impact as regular votes, they can be a nice opportunity for the game to karmically respond to the things people are doing during a round.
Deadchat is often filled with people complaining about someones actions, rightfully or not.
This allows a way to vent some frustration more effectively than just yelling to other stagehands, as it is actually directed towards the offending player.

It also allows living players to recieve feedback on their play; a syndie who just completed an objective may get a round of applause, with obvious benefits.

## Nudges {.es-unimplemented}

Nudges are used by stagehands to influence specific players in round with status effects or other small boons.
A nudge can be positive or negative, but opposing nudges nullify eachother, i.e. 4 positive nudges and 6 negative would come out to be 2 negative.
Once a nudge is applied to a player, it can only be retrieved once they complete an objective or die.
Each stagehand has a small amount of nudges depending on how many of their objectives they have completed in their time in the spotlight.

This continues the concept of an organic game director on a lower level; the stagehands compete for their favourite individuals, whereas votes act as an influence over the station as a whole.
For example, it allows a natural underdog bonus, as a troupe that has killed a large number of people will have many enemies beyond the curtains.

The passive nature of the effects mean the player can still go up against all odds, or fail dramatically even with the backing of every single audience member.

The nullifying effect of nudges are the main balancing factor.
A character that attracts a large amount of nudges in one direction will likely draw in opposing nudges as well.
Allowing the stagehands to see the total and effective number of nudges on characters naturally invites this behaviour.

### Radstorm Nudges {.es-unimplemented}

Stagehands can use nudges to shift the radstorm closer.
It has no effect unless a proportion of the stagehands nudge for it, to prevent abuse.
This allows a round that has petered out due to decay and/or all the troupes failing to complete their objectives end at a good pace.

![](../../assets/design/roundflow/radstorm-humour.png)
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