And traits: Regeneration compromised, superior, and enhanced.#669
And traits: Regeneration compromised, superior, and enhanced.#669Eagle0600 wants to merge 4 commits into
Conversation
I'm happy to do that, but before I do, would you prefer I make the condition that the character already has a PassiveDamage component? |
Please if you can, it'll provide some future-proofing. |
I can, but I suspect (and am currently testing) that it won't tell you the trait is incompatible until you load into the game, like the how the trait Marked for Death is incompatible only if you're command. If this is the case, how does that affect your decision? |
If that's the case, then I do prefer just blacklisting IPCs for now. It'd be frustrating to spend time working on a character only to find out a trait that can be applied to you, just gets removed on spawn. It saves the player the trouble in that regard. |
Never mind, we're blacklisting IPCs. They do have the PassiveDamage component to regenerate ion damage, which means the condition doesn't even help. |
Also removed stray comment that wasn't relevant to the traits in question.
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Gonna go for a walk, I'll probably be back in an hour or so. |
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There are concerns with this becoming a "must have" for combat roles. It is free healing without any downsides associated with it. What we saw with the healing that was removed, 80% of combat participants were taking it. This will require some discussion. |
I have placed the comparison with Platelets in the PR for your perusal. In my opinion, the Platelets trait was both qualitatively and quantitatively an entirely different beast, and I hope that will be apparent. |
# Conflicts: # Resources/Locale/en-US/_Euphoria/traits/physical.ftl # Resources/Prototypes/_Euphoria/Traits/physical.yml
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RSI Diff Bot; head commit 71bd5b3 merging into 95e11e8 Resources/Textures/_ADT/Mobs/Customization/Reptilian/reptilian_ears.rsi
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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GRRRRRRR. Ended up including more files in my merge than I needed and now it's gonna conflict every update. I'm going to reset the branch and re-do the PR. |
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Later |
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Closing to reset the pull request, see #679 |






About the PR
Adds three traits, which enhance or reduce passive healing.
Why / Balance
To further the push for custom species (rather than every pet species needing to be added individually), I'm adding these traits. As regards balance, the enhanced regeneration trait only matches slime people's regeneration, and is unlikely to significantly affect the outcome of any conflicts.
Since the comparison has already come up, and were always inevitable, here's a direct comparison to platelets of old.
As you can see, Platelets was problematic in key ways that are completely absent from these traits, including allowing someone to completely heal and get up after going crit, due to a combination of blood regeneration, airloss healing, a damage cap of 400, and working while crit.
Technical details
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Breaking changes
None
Changelog
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