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Gauge edited this page Apr 26, 2014 · 16 revisions

We are shooting for a turn based RPG fighting system using a range of skill trees for competitive play.

Game Mechanics

Both teams moves will be processed at the same time each round. the order of attack will depend on the abilities attack speed. Game ends when one side is completely wiped out. Every action is classified as an ability (such as: attack, defend, jump).

Each side has 8 slots to position there units.

team1 = [eight character objects]
team2 = [eight character objects]

A character consists of these stats

Level - Int
Current XP - Int (how much xp the character has for this level)
Health - Int
Physical Power - Int
Armor - Int
Status Effects - Array

Level 1 requires 50 xp to level. Each level after that is its required xp plus the previous xp. so for level 2 it would be 50 + 50 and for level 3 it would be 100 + 50.

Turn example:

Select Action
Select on what Character to preform the action
Lock In / Wait For Other Player (if human)
Order Characters by Attack Speed
Calculate each actions damage
Update Status Effects
End Turn

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