Skip to content

Graphical Display Methodology

grantopher edited this page Dec 31, 2013 · 3 revisions

Process of Displaying Sprites and Graphics

Load Phase:

  1. pull background, and character data from backend game process.
  2. draw background, and characters.
  3. Start the render process.
  4. change characters currentAnimation variable to default animation for each character.
  5. draw GUI and tell backend that the game is ready.

Playthrough Turn Phase

  1. pull attack order, animation ID's, display text, etc. from backend game process
  2. construct animation list
  3. cycle through animations until turn is complete.
  4. tell backend that turn is complete.

Clone this wiki locally