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T8: FlowController scene flow #21

Description

@Jon-Gear

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Restructure spec: #13 (RESTRUCTURE_PLAN.md)

What to build

A single flow authority owning the phase machine and every scene transition (menu to level, level to game-over, game-over back to menu, fade intact); standalone-scene debug mode so any scene plays directly with a working session; scene loading behind a seam so the phase machine is testable headlessly; the game-over screen reads session state instead of hand-off globals.

Acceptance criteria

  • Menu start, wave-complete, all-brothers-down, and back-to-menu transitions behave exactly as they do today
  • Scene loading sits behind a seam; phase transitions verified headlessly in tests
  • Playing any level scene directly yields a working session and flow

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