Parent
Restructure spec: #13 (RESTRUCTURE_PLAN.md)
What to build
One shared brother base replacing the player/PlayerNPC copies of respawn and turn-on/turn-off logic; the duplicated enemy idle/pain states and the doubled aim raycast collapse into single-sourced behavior with per-entity parameters only; states stop reaching owner internals by string path. Same behavior, one place to fix.
Acceptance criteria
Blocked by
Parent
Restructure spec: #13 (RESTRUCTURE_PLAN.md)
What to build
One shared brother base replacing the player/PlayerNPC copies of respawn and turn-on/turn-off logic; the duplicated enemy idle/pain states and the doubled aim raycast collapse into single-sourced behavior with per-entity parameters only; states stop reaching owner internals by string path. Same behavior, one place to fix.
Acceptance criteria
Blocked by