Slang4D is integration of Slang Shading Language into Cinema 4D 2026.
Currently there are 6 plugins:
| Plugin | Description |
|---|---|
| Slang IsoSurface | experimental 3D implicit surfaces extraction as a quad mesh |
| Slang IsoContour | experimental 2D contour extraction as a multi segmented spline |
| Slang Polygen | compiles and executes Slang code to create a parametric polygon object. |
| Slang Spline | compiles and executes Slang code to create a parametric spline. |
| Slang Deformer | compiles and executes Slang code to deform splines or polygon objects. |
| Slang Effector | Create custom MoGraph effects with GPU-accelerated field sampling. |
| Slang Tag | Process vertex maps, vertex colors, and point selections per-frame. |
| Slang VideoPost | Implement custom image filters and render-pass processing. |
The code can be executed on CPU or GPU using DirectX 12, CUDA or Vulkan.
Please look into Scenes folder for some examples. There are also some example Slang code in Presets folder.
- GitHub Repository: Cinema4D_2026_Plugins
- Slang Shading Language: Slang
- FCPW: Fastest Closest Points in the West: FCPW
- Developer: Remotion (c) 2020 - 2026
Any help is welcome, please help.



