Add market research, asset gates, and task split - #10
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Veripsa — heading to
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Veripsa Core follow-up request: Please review the planning docs in this PR as program structure, not implementation code. I need traffic-control feedback on:
The intended next step is small PRs only; no old project copy, no paid/API asset spend before gate approval. |
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Veripsa Core merge-order request: Current PR stack for traffic control:
Please propose a merge order and call out whether any PR should be split further, rebased, or held until another PR lands. The goal is to keep the new public repo clean, avoid pulling old Unity mock work forward, and prevent paid/API asset spend before an explicit asset gate. |
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Veripsa Core stack update: New implementation PR added:
Current intended stack:
Please include #15 in merge-order guidance. Specifically call out whether #15 should remain stacked on #14, be rebased after #10 lands, or be split into Unity project bootstrap vs player slice/evidence PRs. |
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Veripsa Core stack update: New PR added:
Current intended stack now:
Please include #16 in merge-order guidance. In particular, confirm whether #16 should stay stacked on #15 or whether regenerated evidence PNGs should be separated from code polish. |
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Veripsa Core stack update after adding #17:
Requested merge order remains #10 planning first when externally approved, then #15, #16, and #17. Please check whether #17 should stay as a separate evidence/capture PR or be folded into #16 before merge. Branch protection still requires external approval; I am not weakening it. |
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Veripsa Core stack update after adding #18:
This PR is research/planning only. It adds character production pipeline notes, divergent hero/enemy pattern cards, 2D-to-3D/Meshy/Maya spend gates, free ffmpeg/ffprobe tooling notes, and a minimal Unity Please include #18 in merge-order guidance. My current preference: merge after #10 planning is approved, before any Meshy/Maya asset-spend PR. It should not block #15-#17 except where Veripsa recommends folding the |
…video-tools Add character production pipeline and video tooling notes
Add Threadlight world contact sheet
Add Threadlight trailer beatboard
docs: add Issue #1 final frame brief
Add engine bakeoff ownership plan
Add free CC0 asset shortlist and ledger template
Add 30-second capture acceptance checklist
Define solo fantasy ARPG product direction
Restore cooperative Relic Runebound direction
Define Color-Eater Crown product direction
Define Nightwatch Fortress product direction
Add Nightwatch weapon foundation
Add Nightwatch enemy pressure loop
Add Unreal Nightwatch visual spike
[codex] Add Unreal Nightwatch launch tools
…wn-fix [codex] Fix Unreal visual spike commandlet generation
Purpose
Set up the public ARPG bakeoff as a research- and PR-driven program instead of continuing the old Unity mock or reusing the existing Unreal hotel project.
Evidence
Scope Control
Linked Tasks
Veripsa Core Request
Please review the task split, program boundaries, and next PR ordering. Flag anything that is too broad, depends on hidden assets, should be split before implementation, or risks pulling the work back into the old Unity mock.
Specific questions: