Add character production pipeline and video tooling notes - #18
Conversation
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Veripsa Core: please review this as a research/planning PR stacked on #10, separate from the Unity implementation stack (#15-#17). Scope is limited to character production process, divergent character pattern cards, 2D-to-3D/Meshy/Maya spend gates, video analysis tooling, and a minimal Unity Please flag whether this belongs as one planning PR, whether the character pattern cards should be split from video tooling, and whether the |
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Veripsa update: generated concept-sheet variants were added to make the character direction visual, not just textual. Added sheets: H02, H07, H08, H09, F01, F02, F03, plus a contact sheet and silhouette strip. H09 intentionally abstracts only broad hooded/ritual/relic cues from the user-provided mood image and avoids the key weapon, star charm, black zipper coat, childlike proportions, and recognizable franchise silhouette. Current recommendation: keep H09, F01, H07, and F03 as primary evaluation candidates. Do not discard H02, H08, or F02; reuse them as elite enemy, alternate class, later trap class, or skin candidates. No Meshy/API spend yet: next gate is max two Meshy previews after 64-128 px game-camera readability review. |
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Veripsa update: this PR now includes a world-definition pivot after multi-agent benchmark review. Key change: stop weapon-first / rugged-armor character exploration as the active direction. Added Added |
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Stack update for Veripsa: follow-up PR #19 is open on top of this branch: #19 Recommended order: review/merge #18 first for market + world definition, then #19 for the visual world-contact-sheet proof. #19 intentionally does not spend Meshy/Maya credits; it provides the screen-facing gate that must pass before any 3D preview. |
Summary
ffmpeg/ffprobelocally..gitignoreso generatedLibrary/,Temp/,Logs/, andUserSettings/folders do not pollute PRs.Validation
git diff --checkpassed before each commit.ffmpeg 8.1.2andffprobe 8.1.2installed via Homebrew and smoke-tested with synthetic 1-second video/audio.ffprobemetadata read, frame extraction, andvolumedetectaudio analysis.Scope
This PR does not generate or import 3D assets. It defines the spend gate and candidate patterns before using Meshy/Maya.
Stack
Base: #10
plan/market-research-and-task-split.This should remain separate from #15-#17 Unity implementation stack.