Add Threadlight world contact sheet - #19
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RollNuts merged 1 commit intoJun 30, 2026
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Veripsa review note: this is a stacked art-direction PR on top of #18. Scope: adds the first Threadlight world contact sheet and 1280x800 gameplay mock. The key review question is whether the world rule and commercial promise read from the screen: lantern-thread surveyor, route binding, light-moth/banner/knot threats, Loom Caravan hub. Important QA: v1 gameplay mock skewed too armored and monster-heavy; v2 is the adopted version because it pushes field coat, apron, route sash, lantern-spool tool, and route-control read. Meshy/Maya spend remains blocked after this PR; next PR should be a trailer beatboard, then at most one low-cost preview target: route tool or light-moth. |
This was referenced Jun 30, 2026
RollNuts
changed the base branch from
research/character-pipeline-and-video-tools
to
plan/market-research-and-task-split
June 30, 2026 03:50
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docs/art/threadlight/threadlight-world-contact-sheet-v2.pngdocs/art/threadlight/threadlight-gameplay-mock-v2-1280x800.pngdocs/art/threadlight/world-contact-sheet.mdValidation
git diff --checkpassed.Stack
Base PR: #18 (
research/character-pipeline-and-video-tools)Next PR should be a 30-second trailer beatboard, then only one low-cost 3D preview target: threadlight route tool or light-moth enemy.